Bunch of changes (see description)

* New script files to organize GUI
* Added clientside pickup detection to reduce server load for enter/exit
* Added notips command for players to toggle random tips
* Select account last IP as part of wildcard (was separate due to old INT)
* Save account registration with datetime instead of unix timestamp
* Don't force mouse camera on moving anims in SA+
* Add IP ban to server runtime memory in subnet ban command
* Add non-roleplay character name account moderation flag
* Fix bizowner and bizclan commands
* Fix bug that allowed buying items without having the needed cash
* Fix set biz blip command
* Add dealership help label type command
* Added command to show all clan flag types
* Added discord config and load from database
* Fix angle for directional teleport and anim move directions
* Use new colour structure in preparation for locale translations
* Add on-foot only item usetype array to prevent using when in veh
* Fix wrong const value for exit pickup type
* Start using datetime in MySQL tables instead of unix timestamps
* Start adding webhooks for discord (unfinished)
* Added new discord URL to discord help category
* Added house reset pickups/blips utils
* Prevent using items when in skin selector
* Fix get player command
* Fix give player money command
* Add coffee shop and vehicle repair shop default biz item templates
* Remove old game fixes util (resource now in server config)
* Fix bug where characters in clans wouldn't be shown in char select
* Slimmed down the amount of timers
* Made some potentially large numbers more readable (commas)
* Remove colours in message for console output
This commit is contained in:
Vortrex
2021-09-28 11:41:33 -05:00
parent b19b35368d
commit 9d8d5d1418
48 changed files with 1804 additions and 1154 deletions

View File

@@ -455,8 +455,7 @@ function setHouseBlipCommand(command, params, client) {
deleteGameElement(getHouseData(houseId).entranceBlip);
}
createHouseEntranceBlip(houseId);
resetHouseBlips(houseId);
getHouseData(houseId).needsSaved = true;
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]blip display to [#AAAAAA]${toLowerCase(typeParam)}`);
@@ -490,10 +489,8 @@ function moveHouseEntranceCommand(command, params, client) {
//createAllHouseBlips(houseId);
//createAllHousePickups(houseId);
deleteHouseEntrancePickup(houseId);
deleteHouseEntranceBlip(houseId);
createHouseEntrancePickup(houseId);
createHouseEntranceBlip(houseId);
resetHouseBlips();
resetHousePickups();
getHouseData(houseId).needsSaved = true;
@@ -1307,4 +1304,22 @@ function canPlayerLockUnlockHouse(client, houseId) {
return false;
}
// ===========================================================================
function resetHousePickups(houseId) {
deleteHouseEntrancePickup(houseId);
deleteHouseExitPickup(houseId);
createHouseEntrancePickup(houseId);
createHouseExitPickup(houseId);
}
// ===========================================================================
function resetHouseBlips(houseId) {
deleteHouseEntranceBlip(houseId);
deleteHouseExitBlip(houseId);
createHouseEntranceBlip(houseId);
createHouseExitBlip(houseId);
}
// ===========================================================================