Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
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@@ -107,9 +107,8 @@ function createGroundItemObject(itemId) {
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setElementRotation(getItemData(itemId).object, getItemTypeData(getItemData(itemId).itemTypeIndex).dropRotation);
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setElementOnAllDimensions(getItemData(itemId).object, false);
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setElementDimension(getItemData(itemId).object, getItemData(itemId).dimension);
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//setEntityData(getItemData(itemId).object, "vrr.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true);
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setEntityData(getItemData(itemId).object, "vrr.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true);
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addToWorld(getItemData(itemId).object);
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//setEntityData(getItemData(itemId).object, "vrr.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true);
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getServerData().groundItemCache.push(itemId);
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}
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@@ -208,6 +207,11 @@ function useItemCommand(command, params, client) {
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return false;
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}
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if(getPlayerData(client).usingSkinSelect) {
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messagePlayerError(client, `Your can't use an item while customizing your appearance`);
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return false;
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}
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getPlayerData(client).itemActionState = VRR_ITEM_ACTION_USE;
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getPlayerData(client).itemActionItem = hotBarSlot;
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showPlayerItemUseDelay(client, hotBarSlot);
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@@ -272,6 +276,11 @@ function pickupItemCommand(command, params, client) {
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return false;
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}
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if(getPlayerData(client).usingSkinSelect) {
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messagePlayerError(client, `Your can't pick up an item while customizing your appearance`);
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return false;
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}
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getPlayerData(client).itemActionState = VRR_ITEM_ACTION_PICKUP;
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getPlayerData(client).itemActionItem = itemId;
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showPlayerItemPickupDelay(client, itemId);
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@@ -317,6 +326,11 @@ function dropItemCommand(command, params, client) {
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return false;
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}
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if(getPlayerData(client).usingSkinSelect) {
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messagePlayerError(client, `Your can't drop an item while customizing your appearance`);
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return false;
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}
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getPlayerData(client).itemActionState = VRR_ITEM_ACTION_DROP;
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getPlayerData(client).itemActionItem = hotBarSlot;
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showPlayerItemDropDelay(client, hotBarSlot);
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@@ -350,6 +364,11 @@ function putItemCommand(command, params, client) {
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return false;
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}
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if(getPlayerData(client).usingSkinSelect) {
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messagePlayerError(client, `Your can't store an item while customizing your appearance`);
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return false;
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}
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getPlayerData(client).itemActionItem = hotBarSlot;
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getPlayerData(client).itemActionState = VRR_ITEM_ACTION_PUT;
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showPlayerItemPutDelay(client, hotBarSlot);
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@@ -383,6 +402,11 @@ function takeItemCommand(command, params, client) {
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return false;
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}
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if(getPlayerData(client).usingSkinSelect) {
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messagePlayerError(client, `Your can't take an item while customizing your appearance`);
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return false;
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}
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getPlayerData(client).itemActionItem = itemId;
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getPlayerData(client).itemActionState = VRR_ITEM_ACTION_TAKE;
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showPlayerItemTakeDelay(client, itemId);
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@@ -627,6 +651,11 @@ function playerUseItem(client, hotBarSlot) {
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if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
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meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`);
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repairVehicle(vehicle);
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getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
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if(getItemData(itemIndex).value == 0) {
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destroyItem(itemIndex);
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}
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}
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break;
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@@ -916,7 +945,7 @@ function playerSwitchHotBarSlotCommand(command, params, client) {
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}
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if(getPlayerData(client).activeHotBarSlot == hotBarSlot) {
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return false;
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hotBarSlot = -1;
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}
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if(getPlayerData(client).itemActionState != VRR_ITEM_ACTION_NONE) {
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@@ -924,6 +953,11 @@ function playerSwitchHotBarSlotCommand(command, params, client) {
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return false;
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}
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if(getPlayerData(client).usingSkinSelect) {
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messagePlayerError(client, `Your can't switch items while customizing your appearance`);
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return false;
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}
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switchPlayerActiveHotBarSlot(client, hotBarSlot);
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}
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