Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
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@@ -19,39 +19,38 @@ function messageAdminAction(messageText) {
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if(getServerConfig().discordEnabled) {
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messageDiscord(`:warning: ${messageText}`);
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}
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//logToConsole(LOG_INFO, `[VRR.Messaging] ADMIN: ${messageText}`);
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}
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// ===========================================================================
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function messagePlayerNormal(client, messageText, colour = COLOUR_WHITE) {
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if(isConsole(client)) {
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console.log(messageText);
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logToConsole(LOG_INFO, `[VRR.Messaging] ${messageText}`);
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return true;
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}
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sendChatBoxMessageToPlayer(client, `${messageText}`, colour);
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//if(!isClientFromDiscord(client)) {
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//
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//} else {
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// messageDiscordUser(client, `${messageText}`);
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//}
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sendChatBoxMessageToPlayer(client, `${replaceColoursInMessage(messageText)}`, colour);
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}
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// ===========================================================================
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function messageAdmins(messageText, colour = COLOUR_WHITE) {
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let plainMessage = removeColoursInMessage(messageText);
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let clients = getClients();
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for(let i in clients) {
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if(isConsole(clients[i])) {
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logToConsole(LOG_INFO, `[VRR.Messaging] ADMINS: ${messageText}`);
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logToConsole(LOG_INFO, `[VRR.Messaging] ADMINS: ${plainMessage}`);
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} else {
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if(doesPlayerHaveStaffPermission(clients[i], getStaffFlagValue("basicModeration"))) {
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sendChatBoxMessageToPlayer(clients[i], `🛡️ ${messageText}`, getColourByName("softRed"));
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messagePlayerNormal(clients[i], `🛡️ ${messageText}`, getColourByName("softRed"));
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}
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}
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}
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if(getServerConfig().discordConfig.sendAdminEvents) {
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messageDiscordAdminChannel(plainMessage);
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}
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}
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