Bunch of changes (see description)

* New script files to organize GUI
* Added clientside pickup detection to reduce server load for enter/exit
* Added notips command for players to toggle random tips
* Select account last IP as part of wildcard (was separate due to old INT)
* Save account registration with datetime instead of unix timestamp
* Don't force mouse camera on moving anims in SA+
* Add IP ban to server runtime memory in subnet ban command
* Add non-roleplay character name account moderation flag
* Fix bizowner and bizclan commands
* Fix bug that allowed buying items without having the needed cash
* Fix set biz blip command
* Add dealership help label type command
* Added command to show all clan flag types
* Added discord config and load from database
* Fix angle for directional teleport and anim move directions
* Use new colour structure in preparation for locale translations
* Add on-foot only item usetype array to prevent using when in veh
* Fix wrong const value for exit pickup type
* Start using datetime in MySQL tables instead of unix timestamps
* Start adding webhooks for discord (unfinished)
* Added new discord URL to discord help category
* Added house reset pickups/blips utils
* Prevent using items when in skin selector
* Fix get player command
* Fix give player money command
* Add coffee shop and vehicle repair shop default biz item templates
* Remove old game fixes util (resource now in server config)
* Fix bug where characters in clans wouldn't be shown in char select
* Slimmed down the amount of timers
* Made some potentially large numbers more readable (commas)
* Remove colours in message for console output
This commit is contained in:
Vortrex
2021-09-28 11:41:33 -05:00
parent b19b35368d
commit 9d8d5d1418
48 changed files with 1804 additions and 1154 deletions

View File

@@ -379,7 +379,8 @@ function gotoPositionCommand(command, params, client) {
return false;
}
let splitParams = params.replace(",", "").split(" ");
params = params.replace(",", "");
splitParams = params.split(" ");
let x = splitParams[0] || getPlayerPosition(client).x;
let y = splitParams[1] || getPlayerPosition(client).y;
let z = splitParams[2] || getPlayerPosition(client).z;
@@ -407,9 +408,10 @@ function teleportForwardCommand(command, params, client) {
return false;
}
setPlayerPosition(client, getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), params));
let distance = toFloat(params) || 1;
setPlayerPosition(client, getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), distance));
messagePlayerSuccess(client, `You teleported forward ${params} meters`);
messagePlayerSuccess(client, `You teleported forward ${distance} meters`);
}
// ===========================================================================
@@ -420,9 +422,10 @@ function teleportBackwardCommand(command, params, client) {
return false;
}
setPlayerPosition(client, getPosBehindPos(getPlayerPosition(client), getPlayerHeading(client), params));
let distance = toFloat(params) || 1;
setPlayerPosition(client, getPosBehindPos(getPlayerPosition(client), getPlayerHeading(client), distance));
messagePlayerSuccess(client, `You teleported backward ${getInlineChatColourByName("lightGrey")}${params} ${getInlineChatColourByName("white")}meters`);
messagePlayerSuccess(client, `You teleported backward ${getInlineChatColourByName("lightGrey")}${distance} ${getInlineChatColourByName("white")}meters`);
}
// ===========================================================================
@@ -433,9 +436,10 @@ function teleportLeftCommand(command, params, client) {
return false;
}
setPlayerPosition(client, getPosToLeftOfPos(getPlayerPosition(client), getPlayerHeading(client), params));
let distance = toFloat(params) || 1;
setPlayerPosition(client, getPosToLeftOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance));
messagePlayerSuccess(client, `You teleported left ${getInlineChatColourByName("lightGrey")}${params} ${getInlineChatColourByName("white")}meters`);
messagePlayerSuccess(client, `You teleported left ${getInlineChatColourByName("lightGrey")}${distance} ${getInlineChatColourByName("white")}meters`);
}
// ===========================================================================
@@ -446,9 +450,10 @@ function teleportUpCommand(command, params, client) {
return false;
}
setPlayerPosition(client, getPosAbovePos(getPlayerPosition(client), params));
let distance = toFloat(params) || 1;
setPlayerPosition(client, getPosAbovePos(getPlayerPosition(client), distance));
messagePlayerSuccess(client, `You teleported up ${getInlineChatColourByName("lightGrey")}${params} ${getInlineChatColourByName("white")}meters`);
messagePlayerSuccess(client, `You teleported up ${getInlineChatColourByName("lightGrey")}${distance} ${getInlineChatColourByName("white")}meters`);
}
// ===========================================================================
@@ -459,9 +464,10 @@ function teleportDownCommand(command, params, client) {
return false;
}
setPlayerPosition(client, getPosBelowPos(getPlayerPosition(client), params));
let distance = toFloat(params) || 1;
setPlayerPosition(client, getPosBelowPos(getPlayerPosition(client), distance));
messagePlayerSuccess(client, `You teleported down ${getInlineChatColourByName("lightGrey")}${params} ${getInlineChatColourByName("white")}meters`);
messagePlayerSuccess(client, `You teleported down ${getInlineChatColourByName("lightGrey")}${distance} ${getInlineChatColourByName("white")}meters`);
}
// ===========================================================================
@@ -472,9 +478,10 @@ function teleportRightCommand(command, params, client) {
return false;
}
setPlayerPosition(client, getPosToRightOfPos(getPlayerPosition(client), getPlayerHeading(client), params));
let distance = toFloat(params) || 1;
setPlayerPosition(client, getPosToRightOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance));
messagePlayerSuccess(client, `You teleported right ${getInlineChatColourByName("lightGrey")}${params} ${getInlineChatColourByName("white")}meters`);
messagePlayerSuccess(client, `You teleported right ${getInlineChatColourByName("lightGrey")}${distance} ${getInlineChatColourByName("white")}meters`);
}
// ===========================================================================
@@ -549,11 +556,11 @@ function getPlayerCommand(command, params, client) {
//getPlayerData(targetClient).returnToInterior = getPlayerInterior(targetClient);
if(isPlayerInAnyHouse(targetClient)) {
getPlayerData(targetClient).returnToHouse = getEntityData(client, "vrr.inHouse");
getPlayerData(targetClient).returnToHouse = getPlayerHouse(targetClient);
}
if(isPlayerInAnyBusiness(targetClient)) {
getPlayerData(targetClient).returnToBusiness = getEntityData(client, "vrr.inBusiness");
getPlayerData(targetClient).returnToBusiness = getPlayerBusiness(targetClient);
}
setPlayerPosition(targetClient, getPosBehindPos(getPlayerPosition(client), getPlayerHeading(client), 2));
@@ -561,14 +568,6 @@ function getPlayerCommand(command, params, client) {
setPlayerInterior(targetClient, getPlayerInterior(client));
setPlayerDimension(targetClient, getPlayerDimension(client));
if(isPlayerInAnyBusiness(client)) {
setEntityData(client, "vrr.inBusiness", getPlayerBusiness(client), true);
}
if(isPlayerInAnyBusiness(client)) {
setEntityData(client, "vrr.inHouse", getPlayerBusiness(client), true);
}
messagePlayerSuccess(client, `You teleported ${getInlineChatColourByName("lightGrey")}${getPlayerName(targetClient)} ${getInlineChatColourByName("white")}to you.`);
messagePlayerAlert(targetClient, `An admin has teleported you to their location`);
}
@@ -599,14 +598,6 @@ function returnPlayerCommand(command, params, client) {
setPlayerInterior(targetClient, getPlayerData(targetClient).returnToInterior);
setPlayerDimension(targetClient, getPlayerData(targetClient).returnToDimension);
if(getPlayerData(targetClient).returnToHouse != null) {
setEntityData(client, "vrr.inHouse", getPlayerData(targetClient).returnToHouse, true);
}
if(getPlayerData(targetClient).returnToBusiness != null) {
setEntityData(client, "vrr.inBusiness", getPlayerData(targetClient).returnToBusiness, true);
}
getPlayerData(targetClient).returnToPosition = null;
getPlayerData(targetClient).returnToHeading = null;
getPlayerData(targetClient).returnToDimension = null;
@@ -798,7 +789,7 @@ function givePlayerMoneyCommand(command, params, client) {
return false;
}
givePlayerMoney(client, toInteger(amount));
givePlayerCash(client, toInteger(amount));
updatePlayerCash(targetClient);
messagePlayerSuccess(client, `You gave ${getInlineChatColourByName("lightGrey")}$${amount} ${getInlineChatColourByName("white")}to ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)}`);
messagePlayerAlert(client, `An admin gave you ${getInlineChatColourByName("lightGrey")}$${amount}`);