Start working on logic for new items
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@@ -209,8 +209,8 @@ const VRR_ITEM_USETYPE_ARMOUR = 28; //
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const VRR_ITEM_USETYPE_HEALTH = 29; //
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const VRR_ITEM_USETYPE_AED = 30; //
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const VRR_ITEM_USETYPE_WALKIETALKIE = 31; //
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const VRR_ITEM_USETYPE_BOOMBOX = 32; //
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const VRR_ITEM_USETYPE_EARBUDS = 33; //
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const VRR_ITEM_USETYPE_AREARADIO = 32; //
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const VRR_ITEM_USETYPE_PERSONALRADIO = 33; //
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const VRR_ITEM_USETYPE_BADGE = 34; //
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const VRR_ITEM_USETYPE_DRINK = 35; // Drinkable item. Action output shows "Player_Name drinks some (drink name)"
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const VRR_ITEM_USETYPE_EXTINGUISHER = 36; // Extinguisher item. Allows putting out fires
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@@ -231,6 +231,7 @@ const VRR_ITEM_USETYPE_PLANT = 50; // Plantable item. Pot plants,
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const VRR_ITEM_USETYPE_MEGAPHONE = 51; // Megaphone item. Allows shouting over greater distances. Also called a bullhorn
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const VRR_ITEM_USETYPE_INJECTDRUG = 52; // Injectable drug. Action output shows "Player_Name injects some (drug)"
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const VRR_ITEM_USETYPE_ALCOHOL = 53; // Alcohol. Applies an intoxication/drunkness effect
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const VRR_ITEM_USETYPE_LOTTOTICKET = 54; // Lotto ticket. Allows a character to enter the lottery
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// Item Drop Types
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const VRR_ITEM_DROPTYPE_NONE = 0; // Can't be dropped
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