Move sync processing to process event
This commit is contained in:
@@ -92,10 +92,11 @@ function onProcess(event, deltaTime) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(isSpawned) {
|
if(!isSpawned) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
processSync();
|
||||||
destroyAutoCreatedPickups();
|
destroyAutoCreatedPickups();
|
||||||
processLocalPlayerControlState();
|
processLocalPlayerControlState();
|
||||||
clearLocalPlayerWantedLevel();
|
clearLocalPlayerWantedLevel();
|
||||||
@@ -130,6 +131,8 @@ function onDrawnHUD(event) {
|
|||||||
processItemActionRendering();
|
processItemActionRendering();
|
||||||
processSkinSelectRendering();
|
processSkinSelectRendering();
|
||||||
processNameTagRendering();
|
processNameTagRendering();
|
||||||
|
|
||||||
|
localPlayer.wantedLevel = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -149,7 +152,7 @@ function onElementStreamIn(event, element) {
|
|||||||
|
|
||||||
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
|
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
|
||||||
logToConsole(LOG_DEBUG, `[Asshat.Event] Local player exited vehicle`);
|
logToConsole(LOG_DEBUG, `[Asshat.Event] Local player exited vehicle`);
|
||||||
triggerNetworkEvent("ag.onPlayerExitVehicle");
|
triggerNetworkEvent("ag.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
|
||||||
if(inVehicleSeat) {
|
if(inVehicleSeat) {
|
||||||
parkedVehiclePosition = false;
|
parkedVehiclePosition = false;
|
||||||
parkedVehicleHeading = false;
|
parkedVehicleHeading = false;
|
||||||
|
|||||||
Reference in New Issue
Block a user