Move sync processing to process event

This commit is contained in:
Vortrex
2021-04-20 21:27:25 -05:00
parent 6856458984
commit 9ec048c502

View File

@@ -92,10 +92,11 @@ function onProcess(event, deltaTime) {
return false; return false;
} }
if(isSpawned) { if(!isSpawned) {
return false; return false;
} }
processSync();
destroyAutoCreatedPickups(); destroyAutoCreatedPickups();
processLocalPlayerControlState(); processLocalPlayerControlState();
clearLocalPlayerWantedLevel(); clearLocalPlayerWantedLevel();
@@ -130,6 +131,8 @@ function onDrawnHUD(event) {
processItemActionRendering(); processItemActionRendering();
processSkinSelectRendering(); processSkinSelectRendering();
processNameTagRendering(); processNameTagRendering();
localPlayer.wantedLevel = 0;
} }
// =========================================================================== // ===========================================================================
@@ -149,7 +152,7 @@ function onElementStreamIn(event, element) {
function onLocalPlayerExitedVehicle(event, vehicle, seat) { function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[Asshat.Event] Local player exited vehicle`); logToConsole(LOG_DEBUG, `[Asshat.Event] Local player exited vehicle`);
triggerNetworkEvent("ag.onPlayerExitVehicle"); triggerNetworkEvent("ag.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat) { if(inVehicleSeat) {
parkedVehiclePosition = false; parkedVehiclePosition = false;
parkedVehicleHeading = false; parkedVehicleHeading = false;