From 9f12f1cc0be1db68638eb333183a2b61a56e7c82 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Mon, 14 Dec 2020 10:41:22 -0600 Subject: [PATCH] Add list of ideas --- IDEAS.md | 230 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 230 insertions(+) create mode 100644 IDEAS.md diff --git a/IDEAS.md b/IDEAS.md new file mode 100644 index 00000000..97819352 --- /dev/null +++ b/IDEAS.md @@ -0,0 +1,230 @@ +Ideas for Asshat Gaming RP! + +============================================================================================================== + +NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I just immediately threw it into this file. I never checked to see if I had already added it, so there may be duplicates or similar entries spread out and unorganized. + +============================================================================================================== + +* Businesses (some from GTA Online) + * Nightclubs + * Executive Offices + * Warehouses + * Hangars + * Houses + * Garages + * Casinos + +* Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike. + * Procedurally generated? + +* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out. + +* Background ambience. + * Anonymous city traffic and pedestrians + * They come and go and aren't persistent. + * Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight. + +* Named NPCs + * Persistent + * Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc. + * Different personalities + * Relationship levels with each player and clan. If you piss them off, they won't do business with you. + +* Firefighter Job + * Vehicles catch on fire instead of blowing up. + * Random property fires can occur. + * Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection). + +* Streetsweeper Job + * Instead of checkpoints, show actual messes on the road. + * Drive over the messes with the right vehicle to "clean" the mess. + * Only show messes if at least one player is on duty. + +* Garbageman Job + * Instead of checkpoints, have trashbag objects outside of properties or wherever. + * Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck. + * If the truck is full, deliver the trashbags to the dump. + * Only show trashbags if at least one player is currently doing the job. + +* Mailman Job + * Use a white solid van (Pony maybe) as a mail van. + * Load mail at the post office, and drive a specific route to "deliver" mail. + * Return the truck for payment. + +* Vehicle Towing + * Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built. + * Universal command to tow/release a vehicle ( /tow ). + * Attach to nearest vehicle. + +* Item System + * Several item types, including armour, skins, weapons, drugs, materials, and more. + * Items can be dropped and picked up. + * Items can be stored in a vehicle trunk or dash compartment. + * Items can be given, taken, or used. + +* Payphones + * Make built in payphones usable (detect position, ring sound, etc) + * Payphones can be called, making them ring to nearby players. + +* Multiple bed hospital. + * When one is taken, use the next one. + * If all are full, have a waiting list. + * Allow people to go in and lay on a bed to heal (or use a check-in system) + +* Several NPC's + * Paramedics/Doctors at hospitals, + * LC/VC/LS/SF/LV police dept desk clerk and dispatcher. + * Jail guard + * Interactive. Go up and talk to them for responses etc + +* Use permissions/flag system for everything. + * Admin abilities + * Moderation (muted/frozen/etc) + * LEO abilities + * Clan abilities + * Account Settings + * etc + +* Interiors + * For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?) + +* Stealable skins. When one is stolen, it is replaced by the thief's skin + +* Black market for anything. + * Smuggled drugs + * LEO items + * Weapons and weapon upgrades + * Illegal vehicle upgrades like NOS. + +* Drug houses and weed farms. + * Make weed only plantable in certain areas. + * Drug houses aren't limited to the type of house, as anybody can deal or use in any place. + +* Size-based inventories. + * Items should have a size and inventories can only hold so much. + * Items inside of items. This could be (but not limited to): + * Briefcases + * Wallets + * Safes + * Trashbags + * Boxes/crates + * Use the item sizes for storage capacity + +* Weapons like DayZ. + * Multiple weapon types that issue different damages. + * Ammo clips that only fit a compatible weapon + * Different clip types hold different amounts of ammo in them (and specific ammo types) + * Hollow point and armor piercing round types + * Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc. + +* Crime scene investigations. + * Blood + * Fingerprints + * Ballistics/bullets on ground, in objects, walls, etc. + * Gunpowder traces + * Weapons + * Other crime scene stuff for investigation roleplay. + * These items should be visible on the ground (particle effects?) + * Can be cleaned up by anybody (including the murderer or suspects) + * Showering or swimming clears blood from body + * Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord? + +* Huge police interiors and garages. + * Multiple interrogation rooms with blocked sound (chat is localized to that room) + * Multiple offices for ranking members + * Detective squad rooms with a CO office + * A large locker room (or two, gender-based?) + * Crime scene lab + * Cell block area (or multiple cell blocks) + * Elevators that can take you to multiple levels of the building (and roof/garage). + +* Custom MDC. + * Arrest logs + * Past tickets + * Officer reports + * Investigation info + * APB list + +* Admin panel. + * Reports + * Multiple actions for each + * Viewing info and past reports/actions on the reporter and the situation. + * Logs + * Chat + * Action + * Weapon/Kill/Death + * Others + +* Log everything possible. + +* Depending on type of injuries, have multiple results occur over time. + * Gunshots lead to bleeding which could lead to passing out for loss of blood. + * Post-treatment effects are also possible including siezures from blunt force trauma. + +* Custom actions to have different results. Interactive-ness. + * Hotwiring a car could be successful or could also fail, depending on vehicle type and variance. + * The user has to go through each step in order to complete the task. + * Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop. + * Include medical procedures in this idea. Surgeries, gunshot wounds, etc + * Require certain tools to perform different actions. + * Different vehicles have different wires to use to be successful. + +* Limit weapons per person. + * Have a visible large weapon if they have one (attached) + * Concealable smaller weapon. + +* Officers usually have a utility belt. Allow it to hold equipment as well. + +* Trunks can hold players/peds (not visibly) and items and is size based. + +* Get "inside" the back of trucks/trailers and store items inside. + * Use an interior for this and allow dropped items (including crates and boxes and etc). + * Shouts and certain speech can be heard outside wherever the truck is at. + * Vehicle sink or explode while inside the back causes death and objects destroyed. + * Also for airplane interiors + +* Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed. + +* Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction + * Cleaning weapons improves reliability + +* Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed. + +* GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc. + +* Police + * Stars + * 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket. + * 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest. + * 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat. + * 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now. + * 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill. + * NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown. + * Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over. + * Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse. + +* NPC Ideas + * Bodyguards + * Biker gang formation + * Convoy Line + * Guard/Protect Properties + * Respond to enemy attacks at other locations + * Taxi Driver + * Personal Chauffeur + * Bus Driver + * Train Operator + * Gangs/Mafia Members + * Drug Dealers + * Weapons Dealers + * Mechanic + * Tweakers + * Bouncers + +* Accents + * Shown before message ... "[Japanese] John Smith says: hello" + * Pre-set accent choices + * Custom accent + +* Speakerphone + * While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call. \ No newline at end of file