Use arrays for client init states, not client data
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@@ -11,6 +11,11 @@ let scriptVersion = "1.1";
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let serverStartTime = 0;
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let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
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let playerResourceReady = new Array(server.maxClients).fill(false);
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let playerResourceStarted = new Array(server.maxClients).fill(false);
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let playerInitialized = new Array(server.maxClients).fill(false);
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let playerGUI = new Array(server.maxClients).fill(false);
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// ===========================================================================
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/**
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