Use arrays for client init states, not client data

This commit is contained in:
Vortrex
2022-05-30 07:38:48 -05:00
parent ea49a41c45
commit a097da7a63
3 changed files with 47 additions and 16 deletions

View File

@@ -11,6 +11,11 @@ let scriptVersion = "1.1";
let serverStartTime = 0;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
let playerResourceReady = new Array(server.maxClients).fill(false);
let playerResourceStarted = new Array(server.maxClients).fill(false);
let playerInitialized = new Array(server.maxClients).fill(false);
let playerGUI = new Array(server.maxClients).fill(false);
// ===========================================================================
/**