Use arrays for client init states, not client data
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@@ -126,6 +126,11 @@ function onPlayerQuit(event, client, quitReasonId) {
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resetClientStuff(client);
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getServerData().clients[getPlayerId(client)] = null;
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}
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playerResourceReady[client.index] = false;
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playerResourceStarted[client.index] = false;
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playerInitialized[client.index] = false;
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playerGUIReady[client.index] = false;
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}
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// ===========================================================================
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@@ -623,7 +628,7 @@ function onPlayerSpawn(client) {
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if(!areServerElementsSupported()) {
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sendAllBusinessesToPlayer(client);
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sendAllHousesToPlayer(client);
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sendAllJobsToPlayer(client);
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//sendAllJobsToPlayer(client);
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//sendAllVehiclesToPlayer(client);
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requestPlayerPedNetworkId(client);
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}
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