From a49dc41096478e14dcd12e7476158886572cd9ab Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Sat, 11 Dec 2021 20:16:40 -0600 Subject: [PATCH] Set veh respawn delay on ped exit --- scripts/server/event.js | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/scripts/server/event.js b/scripts/server/event.js index f05943fd..9aee4443 100644 --- a/scripts/server/event.js +++ b/scripts/server/event.js @@ -390,6 +390,8 @@ function onPlayerExitedVehicle(client, vehicle) { } } + getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay; + logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`); } @@ -555,9 +557,6 @@ function onPlayerSpawn(client) { logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`); sendAccountKeyBindsToClient(client); - //setTimeout(function() { - // sendAccountKeyBindsToClient(client); - //}, 5000); logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`); getPlayerData(client).switchingCharacter = false;