Add client house script
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82
scripts/client/house.js
Normal file
82
scripts/client/house.js
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: house.js
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// DESC: Provides house functions and usage
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// TYPE: Client (JavaScript)
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// ===========================================================================
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class HouseData {
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constructor(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
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this.index = -1;
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this.houseId = houseId;
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this.entrancePosition = entrancePosition;
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this.blipModel = blipModel;
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this.pickupModel = pickupModel;
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this.hasInterior = hasInterior;
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this.blipId = -1;
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}
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}
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// ===========================================================================
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function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
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if(getGame() == VRR_GAME_GTA_IV) {
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if(getHouseData(houseId) != false) {
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if(blipModel == -1) {
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natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
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getHouseData(houseId).blipId = -1;
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//houses.splice(getHouseData(houseId).index, 1);
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//setAllHouseDataIndexes();
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} else {
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if(getHouseData(houseId).blipId != -1) {
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natives.setBlipCoordinates(getHouseData(houseId).blipId, getHouseData(houseId).entrancePosition);
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natives.changeBlipSprite(getHouseData(houseId).blipId, getHouseData(houseId).blipModel);
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//natives.changeBlipNameFromAscii(getHouseData(houseId).blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
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} else {
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let blipId = natives.addBlipForCoord(entrancePosition);
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if(blipId) {
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getHouseData(houseId).blipId = blipId;
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natives.changeBlipSprite(blipId, blipModel);
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natives.setBlipMarkerLongDistance(blipId, false);
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}
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}
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}
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} else {
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if(blipModel != -1) {
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let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
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let blipId = natives.addBlipForCoord(entrancePosition);
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if(blipId) {
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tempHouseData.blipId = blipId;
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natives.changeBlipSprite(blipId, blipModel);
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natives.setBlipMarkerLongDistance(blipId, false);
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//natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
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}
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houses.push(tempHouseData);
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setAllHouseDataIndexes();
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}
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}
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}
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}
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// ===========================================================================
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/**
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* @param {number} houseId - The ID of the house (initially provided by server)
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* @return {HouseData} The house's data (class instance)
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*/
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function getHouseData(houseId) {
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let tempHouseData = houses.find((h) => h.houseId == houseId);
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return (typeof tempHouseData != "undefined") ? tempHouseData : false;
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}
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// ===========================================================================
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function setAllHouseDataIndexes() {
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for(let i in houses) {
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houses[i].index = i;
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}
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}
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// ===========================================================================
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