Edit ideas file

This commit is contained in:
Vortrex
2021-12-22 23:32:13 -06:00
parent 4b0404878f
commit a6d6e23acf

View File

@@ -296,6 +296,7 @@
* Auth token header
---
### Newspaper GUI
* Similar to SimCity 2000 ![Image](https://images.gog-statics.com/43b6c3011fbe107e37f397110065d90e8090a15ed9d5a89b749297897881ad9f_product_card_v2_mobile_slider_639.jpg)
---
### Tutorial Stuff
* Two sets of flags for each tutorial. One for "already finished" and "declined tutorial"
@@ -335,33 +336,32 @@
* Use a 3D primitive on the spot thats pointed to, if no anim available.
---
### Multi-command one-liners
* Obviously this would still be using slashes for commands still.
The way this works is simple: Every command returns a value `{RETURN}`, and provides indexed numerical references to it's args that can be *piped* to another command `{1}`, `{2}`, etc
For example, the /tempveh command adds a vehicle and provides both a reference to the vehicle itself (`{RETURN}`) and a reference to it's only argument (`{1}`).
Some commands already implement a final, optional command to override the default chosen entity to act on (for example, `/bizname Some Business 3` will set business ID 3's name instead of the closest business to the player. Only works for staff with the manageBusinesses permission or if the player using it owns or is in the clan that owns business ID 3 and has the ability to set it's name.
So this: `/tempveh infernus | /vehrgb 0 0 0 0 {RETURN} | /vehrgb 1 {2} {3} {4} {RETURN}` Would spawn a temporary infernus and immediately set both colours as completely black RGB values.
Obviously this would still be using slashes for commands still. The way this works is simple: Every command returns a value `{RETURN}`, and provides indexed numerical references to it's args that can be *piped* to another command `{1}`, `{2}`, etc. For example, the /tempveh command adds a vehicle and provides both a reference to the vehicle itself (`{RETURN}`) and a reference to it's only argument (`{1}`). Some commands already implement a final, optional command to override the default chosen entity to act on (for example, `/bizname Some Business 3` will set business ID 3's name instead of the closest business to the player. Only works for staff with the manageBusinesses permission or if the player using it owns or is in the clan that owns business ID 3 and has the ability to set it's name. So this: `/tempveh infernus | /vehrgb 0 0 0 0 {RETURN} | /vehrgb 1 {2} {3} {4} {RETURN}` Would spawn a temporary infernus and immediately set both colours as completely black RGB values.
---
### Real time display
* Steam has the player's local time on it's overlay. Something like that. Toggleable in account settings of course.
---
### New items
**Street Vendors/Fairgrounds**
* Corndog
* Hotdog
* Ice cream cone
*Street Vendors/Fairgrounds
* Corndog
* Hotdog
* Nachos
* Chili dog
* Ice cream cone
* Cotton Candy
* Snow cone
**Coffee/Donut Shop**
* Cup of Coffee
* Mocha Latte
* Glazed Donut
* Jelly Donut
* Chocolate Donut
* Bagel
* Gas can
* Vehicle repair kit
* (All vehicle mod types)
* Misc
* Gas Can
---
### Quick Reply
* When somebody sends a private message, use /reply to quickly reply without having to find their ID to use the private message command
---
### Item management commands
* Item Types
* Create
* Set base price
* Set model
* Set drop position offset
* Set drop rotation offset
---