From a7f6be0f9de665b29f5b75a861f2520aa2f29c4d Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Tue, 4 Jan 2022 15:12:48 -0600 Subject: [PATCH] Fix veh respawn time when occupied --- scripts/server/event.js | 1 + 1 file changed, 1 insertion(+) diff --git a/scripts/server/event.js b/scripts/server/event.js index 9aee4443..d62408a3 100644 --- a/scripts/server/event.js +++ b/scripts/server/event.js @@ -281,6 +281,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) { logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`); getPlayerData(client).lastVehicle = vehicle; + getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay; if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) { vehicle.engine = getVehicleData(vehicle).engine;