Only set interior if different than main world
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@@ -357,10 +357,12 @@ function setLocalPlayerInterior(interior) {
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localPlayer.interior = interior;
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localPlayer.interior = interior;
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game.cameraInterior = interior;
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game.cameraInterior = interior;
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} else {
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} else {
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if(getGameConfig().mainWorldInterior != interior) {
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let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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natives.activateInterior(interiorId, true);
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natives.activateInterior(interiorId, true);
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}
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}
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}
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}
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}
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//let vehicles = getElementsByType(ELEMENT_VEHICLE);
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//let vehicles = getElementsByType(ELEMENT_VEHICLE);
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//for(let i in vehicles) {
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//for(let i in vehicles) {
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