Implement self-correcting economy
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@@ -42,6 +42,30 @@ function playerPayDay(client) {
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messagePlayerInfo(client, `Paycheck: {ALTCOLOUR}$${grossIncome}`);
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messagePlayerInfo(client, `Taxes: {ALTCOLOUR}$${incomeTaxAmount}`);
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messagePlayerInfo(client, `You receive: {ALTCOLOUR}$${netIncome}`);
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if(netIncome < incomeTaxAmount) {
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let totalCash = getPlayerCash(client);
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let canPayNow = totalCash+netIncome;
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if(incomeTaxAmount <= canPayNow) {
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takePlayerCash(client, canPayNow);
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messagePlayerInfo(client, `You covered the remaining taxes with {ALTCOLOUR}$${canPayNow} {MAINCOLOUR}in cash.`);
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messagePlayerAlert(client, `{orange}You lost money since your taxes are more than your paycheck!`);
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messagePlayerAlert(client, `{orange}If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!`);
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} else {
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messagePlayerInfo(client, `{orange}You don't have enough cash to pay your taxes!`);
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takePlayerCash(client, canPayNow);
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let vehicleCount = getAllVehiclesOwnedByPlayer(client).length;
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let houseCount = getAllHousesOwnedByPlayer(client).length;
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let businessCount = getAllBusinessesOwnedByPlayer(client).length;
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attemptRepossession(client, incomeTaxAmount-canPayNow);
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let newVehicleCount = getAllVehiclesOwnedByPlayer(client).length;
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let newHouseCount = getAllHousesOwnedByPlayer(client).length;
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let newBusinessCount = getAllBusinessesOwnedByPlayer(client).length;
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messagePlayerInfo(client, `{orange}You lost ${newVehicleCount-vehicleCount} vehicles, ${newHouseCount-houseCount} houses, and ${newBusinessCount-businessCount} businesses to cover the remaining tax.`);
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}
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}
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givePlayerCash(client, netIncome);
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}
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@@ -87,28 +111,64 @@ function forcePlayerPayDayCommand(command, params, client) {
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// ===========================================================================
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function taxInfoCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let wealth = calculateWealth(client);
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let tax = calculateIncomeTax(wealth);
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messagePlayerInfo(client, `Your tax on payday is: $${tax}. Use {ALTCOLOUR}/help tax {MAINCOLOUR}for more information.`);
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}
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// ===========================================================================
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function wealthInfoCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let wealth = calculateWealth(client);
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messagePlayerInfo(client, `Your wealth is: $${wealth}. Use {ALTCOLOUR}/help wealth {MAINCOLOUR}for more information.`);
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}
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// ===========================================================================
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// ===========================================================================
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function attemptRepossession(client, totalToPay) {
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let leftToPay = totalToPay;
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while(leftToPay > 0) {
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let repossessionValue = repossessFirstAsset(client);
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leftToPay = leftToPay - repossessionValue;
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}
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return true;
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}
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function repossessFirstAsset(client) {
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let vehicles = getAllVehiclesOwnedByPlayer(client);
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if(vehicles.length > 0) {
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deleteVehicle(vehicles[0])
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return getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle;
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}
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let houses = getAllHousesOwnedByPlayer(client);
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if(houses.length > 0) {
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deleteHouse(houses[0].index);
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return getGlobalConfig().economy.upKeepCosts.upKeepPerHouse;
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}
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let businesses = getAllBusinessesOwnedByPlayer(client);
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if(businesses.length > 0) {
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deleteBusiness(businesses[0].index);
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return getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness;
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}
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}
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// ===========================================================================
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function getAllVehiclesOwnedByPlayer(client) {
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return getServerData().vehicles.filter((v) => v.ownerType == VRR_VEHOWNER_PLAYER && v.ownerId == getPlayerCurrentSubAccount(client).databaseId);
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}
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// ===========================================================================
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function getAllBusinessesOwnedByPlayer(client) {
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return getServerData().businesses.filter((b) => b.ownerType == VRR_BIZOWNER_PLAYER && b.ownerId == getPlayerCurrentSubAccount(client).databaseId);
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}
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// ===========================================================================
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function getAllHousesOwnedByPlayer(client) {
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return getServerData().houses.filter((h) => h.ownerType == VRR_HOUSEOWNER_PLAYER && h.ownerId == getPlayerCurrentSubAccount(client).databaseId);
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}
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