Use switch statement for game setup
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@@ -25,23 +25,23 @@ function initClientScripts() {
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// ===========================================================================
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// ===========================================================================
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function setUpInitialGame() {
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function setUpInitialGame() {
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if(getGame() == VRR_GAME_GTA_III) {
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switch(getGame()) {
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case VRR_GAME_GTA_III:
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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game.SET_CAR_DENSITY_MULTIPLIER(3.0);
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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game.SET_PED_DENSITY_MULTIPLIER(3.0);
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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game.onMission = true;
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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SetStandardControlsEnabled(true);
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SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
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return true;
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break;
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}
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if(getGame() == VRR_GAME_GTA_VC) {
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case VRR_GAME_GTA_VC:
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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game.SET_CAR_DENSITY_MULTIPLIER(3.0);
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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game.SET_PED_DENSITY_MULTIPLIER(3.0);
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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game.REQUEST_ANIMATION("bikev");
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game.REQUEST_ANIMATION("bikev");
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game.REQUEST_ANIMATION("bikeh");
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game.REQUEST_ANIMATION("bikeh");
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@@ -66,12 +66,11 @@ function setUpInitialGame() {
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game.REQUEST_ANIMATION("skate");
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game.REQUEST_ANIMATION("skate");
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game.LOAD_ALL_MODELS_NOW();
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game.LOAD_ALL_MODELS_NOW();
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game.onMission = true;
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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SetStandardControlsEnabled(true);
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SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
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return true;
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break;
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}
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if(getGame() == VRR_GAME_GTA_SA) {
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case VRR_GAME_GTA_SA:
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
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@@ -97,12 +96,11 @@ function setUpInitialGame() {
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game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
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game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
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game.setGameStat(STAT_BODY_MUSCLE, 9999);
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game.setGameStat(STAT_BODY_MUSCLE, 9999);
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game.setDefaultInteriors(false);
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game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
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game.onMission = true;
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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return true;
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break;
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}
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if(getGame() == VRR_GAME_GTA_IV) {
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case VRR_GAME_GTA_IV:
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natives.allowEmergencyServices(false);
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natives.allowEmergencyServices(false);
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natives.setCreateRandomCops(true);
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natives.setCreateRandomCops(true);
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natives.setMaxWantedLevel(0);
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natives.setMaxWantedLevel(0);
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@@ -115,7 +113,7 @@ function setUpInitialGame() {
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natives.setSyncWeatherAndGameTime(false);
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natives.setSyncWeatherAndGameTime(false);
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natives.usePlayerColourInsteadOfTeamColour(true);
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natives.usePlayerColourInsteadOfTeamColour(true);
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natives.disablePauseMenu(true);
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natives.disablePauseMenu(true);
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natives.allowReactionAnims(localPlayer, false);
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//natives.allowReactionAnims(localPlayer, false);
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natives.allowGameToPauseForStreaming(false);
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natives.allowGameToPauseForStreaming(false);
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natives.allowStuntJumpsToTrigger(false);
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natives.allowStuntJumpsToTrigger(false);
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natives.setPickupsFixCars(false);
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natives.setPickupsFixCars(false);
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@@ -155,17 +153,21 @@ function setUpInitialGame() {
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// Singleplayer Cellphone
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// Singleplayer Cellphone
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natives.requestScript("spcellphone");
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natives.requestScript("spcellphone");
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natives.startNewScript("spcellphone", 0);
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natives.startNewScript("spcellphone", 0);
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//natives.setMessagesWaiting(false);
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// Script "v-blockedscripts" blocks the mpcellphone scripts
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natives.setMessagesWaiting(false); // Seems to have no effect
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natives.setMobilePhoneRadioState(false);
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// Animation libraries
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// Animation libraries
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natives.requestAnims("DANCING");
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natives.requestAnims("DANCING");
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return true;
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}
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if(getGame() == VRR_GAME_MAFIA_ONE) {
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// Some last steps
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natives.loadAllObjectsNow();
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break;
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case VRR_GAME_MAFIA_ONE:
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game.mapEnabled = false;
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game.mapEnabled = false;
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game.setTrafficEnabled(false);
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game.setTrafficEnabled(false);
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return true;
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break;
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}
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}
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}
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}
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