Use switch statement for game setup

This commit is contained in:
Vortrex
2022-03-16 20:43:17 -05:00
parent 75614f2155
commit ab43d462b8

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@@ -25,147 +25,149 @@ function initClientScripts() {
// =========================================================================== // ===========================================================================
function setUpInitialGame() { function setUpInitialGame() {
if(getGame() == VRR_GAME_GTA_III) { switch(getGame()) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); case VRR_GAME_GTA_III:
game.setGameStat(STAT_PROGRESSMADE, 9999); game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); game.setGameStat(STAT_PROGRESSMADE, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0); game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_PED_DENSITY_MULTIPLIER(3.0); //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
game.onMission = true; //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
SetStandardControlsEnabled(true); game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
return true; SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
} break;
if(getGame() == VRR_GAME_GTA_VC) { case VRR_GAME_GTA_VC:
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0); game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999); game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0); //game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
game.SET_PED_DENSITY_MULTIPLIER(3.0); //game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
game.REQUEST_ANIMATION("bikev"); game.REQUEST_ANIMATION("bikev");
game.REQUEST_ANIMATION("bikeh"); game.REQUEST_ANIMATION("bikeh");
game.REQUEST_ANIMATION("biked"); game.REQUEST_ANIMATION("biked");
game.REQUEST_ANIMATION("knife"); game.REQUEST_ANIMATION("knife");
game.REQUEST_ANIMATION("python"); game.REQUEST_ANIMATION("python");
game.REQUEST_ANIMATION("shotgun"); game.REQUEST_ANIMATION("shotgun");
game.REQUEST_ANIMATION("buddy"); game.REQUEST_ANIMATION("buddy");
game.REQUEST_ANIMATION("tec"); game.REQUEST_ANIMATION("tec");
game.REQUEST_ANIMATION("uzi"); game.REQUEST_ANIMATION("uzi");
game.REQUEST_ANIMATION("rifle"); game.REQUEST_ANIMATION("rifle");
game.REQUEST_ANIMATION("m60"); game.REQUEST_ANIMATION("m60");
game.REQUEST_ANIMATION("sniper"); game.REQUEST_ANIMATION("sniper");
game.REQUEST_ANIMATION("grenade"); game.REQUEST_ANIMATION("grenade");
game.REQUEST_ANIMATION("flame"); game.REQUEST_ANIMATION("flame");
game.REQUEST_ANIMATION("medic"); game.REQUEST_ANIMATION("medic");
game.REQUEST_ANIMATION("sunbathe"); game.REQUEST_ANIMATION("sunbathe");
//game.REQUEST_ANIMATION("playidles"); //game.REQUEST_ANIMATION("playidles");
game.REQUEST_ANIMATION("riot"); game.REQUEST_ANIMATION("riot");
game.REQUEST_ANIMATION("strip"); game.REQUEST_ANIMATION("strip");
game.REQUEST_ANIMATION("lance"); game.REQUEST_ANIMATION("lance");
game.REQUEST_ANIMATION("skate"); game.REQUEST_ANIMATION("skate");
game.LOAD_ALL_MODELS_NOW(); game.LOAD_ALL_MODELS_NOW();
game.onMission = true; game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
return true; break;
}
if(getGame() == VRR_GAME_GTA_SA) { case VRR_GAME_GTA_SA:
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
game.setGameStat(STAT_DRIVING_SKILL, 9999); game.setGameStat(STAT_DRIVING_SKILL, 9999);
game.setGameStat(STAT_FAT, 9999); game.setGameStat(STAT_FAT, 9999);
game.setGameStat(STAT_ENERGY, 9999); game.setGameStat(STAT_ENERGY, 9999);
game.setGameStat(STAT_CYCLE_SKILL, 9999); game.setGameStat(STAT_CYCLE_SKILL, 9999);
game.setGameStat(STAT_BIKE_SKILL, 9999); game.setGameStat(STAT_BIKE_SKILL, 9999);
game.setGameStat(STAT_GAMBLING, 9999); game.setGameStat(STAT_GAMBLING, 9999);
game.setGameStat(STAT_PROGRESS_MADE, 9999); game.setGameStat(STAT_PROGRESS_MADE, 9999);
game.setGameStat(STAT_RESPECT, 0); game.setGameStat(STAT_RESPECT, 0);
game.setGameStat(STAT_RESPECT_TOTAL, 0); game.setGameStat(STAT_RESPECT_TOTAL, 0);
game.setGameStat(STAT_SEX_APPEAL, 0); game.setGameStat(STAT_SEX_APPEAL, 0);
game.setGameStat(STAT_STAMINA, 9999); game.setGameStat(STAT_STAMINA, 9999);
game.setGameStat(STAT_TOTAL_PROGRESS, 9999); game.setGameStat(STAT_TOTAL_PROGRESS, 9999);
game.setGameStat(STAT_UNDERWATER_STAMINA, 9999); game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
game.setGameStat(STAT_BODY_MUSCLE, 9999); game.setGameStat(STAT_BODY_MUSCLE, 9999);
game.setDefaultInteriors(false); game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
game.onMission = true; game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
return true; break;
}
if(getGame() == VRR_GAME_GTA_IV) { case VRR_GAME_GTA_IV:
natives.allowEmergencyServices(false); natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true); natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0); natives.setMaxWantedLevel(0);
natives.setWantedMultiplier(0.0); natives.setWantedMultiplier(0.0);
natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true); natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true);
natives.setPlayerTeam(natives.getPlayerId(), 0); natives.setPlayerTeam(natives.getPlayerId(), 0);
natives.loadAllObjectsNow(); natives.loadAllObjectsNow();
natives.setCellphoneRanked(false); natives.setCellphoneRanked(false);
natives.setOverrideNoSprintingOnPhoneInMultiplayer(false); natives.setOverrideNoSprintingOnPhoneInMultiplayer(false);
natives.setSyncWeatherAndGameTime(false); natives.setSyncWeatherAndGameTime(false);
natives.usePlayerColourInsteadOfTeamColour(true); natives.usePlayerColourInsteadOfTeamColour(true);
natives.disablePauseMenu(true); natives.disablePauseMenu(true);
natives.allowReactionAnims(localPlayer, false); //natives.allowReactionAnims(localPlayer, false);
natives.allowGameToPauseForStreaming(false); natives.allowGameToPauseForStreaming(false);
natives.allowStuntJumpsToTrigger(false); natives.allowStuntJumpsToTrigger(false);
natives.setPickupsFixCars(false); natives.setPickupsFixCars(false);
natives.forceFullVoice(localPlayer); natives.forceFullVoice(localPlayer);
// HUD and Display // HUD and Display
//natives.displayCash(false); //natives.displayCash(false);
//natives.displayAmmo(false); //natives.displayAmmo(false);
//natives.displayHud(false); //natives.displayHud(false);
//natives.displayRadar(false); //natives.displayRadar(false);
//natives.displayAreaName(false); //natives.displayAreaName(false);
natives.displayPlayerNames(true); natives.displayPlayerNames(true);
natives.setPoliceRadarBlips(false); natives.setPoliceRadarBlips(false);
natives.removeTemporaryRadarBlipsForPickups(); natives.removeTemporaryRadarBlipsForPickups();
natives.displayNonMinigameHelpMessages(false); natives.displayNonMinigameHelpMessages(false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true); natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true);
// Item/Money Dropping // Item/Money Dropping
natives.setMoneyCarriedByAllNewPeds(0); natives.setMoneyCarriedByAllNewPeds(0);
natives.setDeadPedsDropWeapons(false); natives.setDeadPedsDropWeapons(false);
natives.setPlayersDropMoneyInNetworkGame(false); natives.setPlayersDropMoneyInNetworkGame(false);
// Population // Population
//natives.dontSuppressAnyCarModels(5.0); //natives.dontSuppressAnyCarModels(5.0);
//natives.dontSuppressAnyPedModels(5.0); //natives.dontSuppressAnyPedModels(5.0);
//natives.forceGenerateParkedCarsTooCloseToOthers(true); //natives.forceGenerateParkedCarsTooCloseToOthers(true);
//natives.setParkedCarDensityMultiplier(5.0); //natives.setParkedCarDensityMultiplier(5.0);
//natives.setRandomCarDensityMultiplier(5.0); //natives.setRandomCarDensityMultiplier(5.0);
//natives.setPedDensityMultiplier(5.0); //natives.setPedDensityMultiplier(5.0);
//natives.setCarDensityMultiplier(5.0); //natives.setCarDensityMultiplier(5.0);
//natives.setScenarioPedDensityMultiplier(5.0, 5.0); //natives.setScenarioPedDensityMultiplier(5.0, 5.0);
natives.switchRandomTrains(true); natives.switchRandomTrains(true);
natives.switchRandomBoats(true); natives.switchRandomBoats(true);
natives.switchAmbientPlanes(true); natives.switchAmbientPlanes(true);
natives.switchMadDrivers(false); natives.switchMadDrivers(false);
// Singleplayer Cellphone // Singleplayer Cellphone
natives.requestScript("spcellphone"); natives.requestScript("spcellphone");
natives.startNewScript("spcellphone", 0); natives.startNewScript("spcellphone", 0);
//natives.setMessagesWaiting(false); // Script "v-blockedscripts" blocks the mpcellphone scripts
natives.setMessagesWaiting(false); // Seems to have no effect
natives.setMobilePhoneRadioState(false);
// Animation libraries // Animation libraries
natives.requestAnims("DANCING"); natives.requestAnims("DANCING");
return true;
}
if(getGame() == VRR_GAME_MAFIA_ONE) { // Some last steps
game.mapEnabled = false; natives.loadAllObjectsNow();
game.setTrafficEnabled(false); break;
return true;
case VRR_GAME_MAFIA_ONE:
game.mapEnabled = false;
game.setTrafficEnabled(false);
break;
} }
} }