Lots of changes
* Add optional offset for some anims (like sitting) * Fix int/vw chat check not working * Disable ambience utils for now * Add ped stop anim util * Fix enter veh messages * Fix radio stream not stopping when exiting vehicle * Fix job items bugging out * Don't save job equipment items * Switch to inactive item slot when going on/off duty * Fix gotospawn not working with int/vw * Added anims for offset use * Added element ID & syncer utils * Fixed wrong job name being shown when setting job vehicle rank * Added anim move type constants * Added element collision net events * Added is any GUI active util * Fixed showing player list when a GUI is active
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@@ -159,7 +159,7 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
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function whisperToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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for(let i in clients) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
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messagePlayerWhisper(clients[i], client, messageText);
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}
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}
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@@ -170,7 +170,7 @@ function whisperToNearbyPlayers(client, messageText) {
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function shoutToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
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for(let i in clients) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
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messagePlayerShout(clients[i], client, messageText);
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}
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}
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@@ -181,7 +181,7 @@ function shoutToNearbyPlayers(client, messageText) {
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function doActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
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for(let i in clients) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
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messagePlayerDoAction(clients[i], client, messageText);
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}
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}
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@@ -192,7 +192,7 @@ function doActionToNearbyPlayers(client, messageText) {
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function meActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
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for(let i in clients) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i]) && getPlayerDimension(client) == getPlayerDimension(clients[i])) {
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messagePlayerMeAction(clients[i], client, messageText);
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}
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}
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