Send location blips to client
This commit is contained in:
@@ -3179,8 +3179,14 @@ function sendAllPoliceStationBlips(client) {
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if(serverConfig.blipSprites[server.game].policeStation != -1) {
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if(serverConfig.blipSprites[server.game].policeStation != -1) {
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let tempBlips = [];
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let tempBlips = [];
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for(let i in serverData.policeStations[server.game]) {
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for(let i in serverData.policeStations[server.game]) {
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tempBlips.push([serverConfig.blipSprites[server.game].policeStation, serverData.policeStations[server.game][i].position, 0, 0]);
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tempBlips.push([
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//serverData.policeStations[server.game][i].blip = createBlip(serverConfig.blipSprites[server.game].policeStation, serverData.policeStations[server.game][i].position);
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serverConfig.blipSprites[server.game].policeStation,
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serverData.policeStations[server.game][i].position.x,
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serverData.policeStations[server.game][i].position.y,
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serverData.policeStations[server.game][i].position.z,
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3,
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serverConfig.colour.byName.policeBlue,
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]);
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}
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}
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triggerNetworkEvent("ag.blips", client, tempBlips);
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triggerNetworkEvent("ag.blips", client, tempBlips);
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}
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}
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@@ -3192,8 +3198,14 @@ function sendAllFireStationBlips(client) {
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if(serverConfig.blipSprites[server.game].fireStation != -1) {
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if(serverConfig.blipSprites[server.game].fireStation != -1) {
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let tempBlips = [];
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let tempBlips = [];
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for(let i in serverData.fireStations[server.game]) {
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for(let i in serverData.fireStations[server.game]) {
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tempBlips.push([serverConfig.blipSprites[server.game].fireStation, serverData.fireStations[server.game][i].position, 0, 0]);
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tempBlips.push([
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//serverData.fireStations[server.game][i].blip = createBlip(serverConfig.blipSprites[server.game].fireStation, serverData.fireStations[server.game][i].position);
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serverConfig.blipSprites[server.game].fireStation,
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serverData.fireStations[server.game][i].position.x,
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serverData.fireStations[server.game][i].position.y,
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serverData.fireStations[server.game][i].position.z,
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3,
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serverConfig.colour.byName.firefighterRed,
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]);
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}
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}
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triggerNetworkEvent("ag.blips", client, tempBlips);
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triggerNetworkEvent("ag.blips", client, tempBlips);
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}
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}
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@@ -3205,8 +3217,14 @@ function sendAllHospitalBlips(client) {
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if(serverConfig.blipSprites[server.game].hospital != -1) {
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if(serverConfig.blipSprites[server.game].hospital != -1) {
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let tempBlips = [];
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let tempBlips = [];
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for(let i in serverData.hospitals[server.game]) {
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for(let i in serverData.hospitals[server.game]) {
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tempBlips.push([serverConfig.blipSprites[server.game].hospital, serverData.hospitals[server.game][i].position, 0, 0]);
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tempBlips.push([
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//serverData.hospitals[server.game][i].blip = createBlip(serverConfig.blipSprites[server.game].hospital, serverData.hospitals[server.game][i].position);
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serverConfig.blipSprites[server.game].hospital,
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serverData.hospitals[server.game][i].position.x,
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serverData.hospitals[server.game][i].position.y,
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serverData.hospitals[server.game][i].position.z,
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3,
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serverConfig.colour.byName.medicPink,
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]);
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}
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}
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triggerNetworkEvent("ag.blips", client, tempBlips);
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triggerNetworkEvent("ag.blips", client, tempBlips);
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}
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}
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@@ -3218,8 +3236,14 @@ function sendAllAmmunationBlips(client) {
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if(serverConfig.blipSprites[server.game].ammunation != -1) {
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if(serverConfig.blipSprites[server.game].ammunation != -1) {
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let tempBlips = [];
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let tempBlips = [];
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for(let i in serverData.ammunations[server.game]) {
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for(let i in serverData.ammunations[server.game]) {
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tempBlips.push([serverConfig.blipSprites[server.game].ammunation, serverData.ammunations[server.game][i].position, 0, 0]);
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tempBlips.push([
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//serverData.ammunations[server.game][i].blip = createBlip(serverConfig.blipSprites[server.game].ammunation, serverData.ammunations[server.game][i].position);
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serverConfig.blipSprites[server.game].ammunation,
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serverData.ammunations[server.game][i].position.x,
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serverData.ammunations[server.game][i].position.y,
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serverData.ammunations[server.game][i].position.z,
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3,
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0
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]);
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}
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}
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triggerNetworkEvent("ag.blips", client, tempBlips);
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triggerNetworkEvent("ag.blips", client, tempBlips);
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}
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}
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@@ -3231,8 +3255,14 @@ function sendAllPayAndSprayBlips(client) {
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if(serverConfig.blipSprites[server.game].payAndSpray != -1) {
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if(serverConfig.blipSprites[server.game].payAndSpray != -1) {
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let tempBlips = [];
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let tempBlips = [];
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for(let i in serverData.payAndSprays[server.game]) {
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for(let i in serverData.payAndSprays[server.game]) {
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tempBlips.push([serverConfig.blipSprites[server.game].payAndSpray, serverData.payAndSprays[server.game][i].position, 0, 0]);
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tempBlips.push([
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//serverData.payAndSprays[server.game][i].blip = createBlip(serverConfig.blipSprites[server.game].payAndSpray, serverData.payAndSprays[server.game][i].position);
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serverConfig.blipSprites[server.game].payAndSpray,
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serverData.payAndSprays[server.game][i].position.x,
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serverData.payAndSprays[server.game][i].position.y,
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serverData.payAndSprays[server.game][i].position.z,
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3,
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0
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]);
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}
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}
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triggerNetworkEvent("ag.blips", client, tempBlips);
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triggerNetworkEvent("ag.blips", client, tempBlips);
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}
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}
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@@ -3243,8 +3273,14 @@ function sendAllPayAndSprayBlips(client) {
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function sendAllFuelStationBlips(client) {
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function sendAllFuelStationBlips(client) {
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if(serverConfig.blipSprites[server.game].fuelStation != -1) {
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if(serverConfig.blipSprites[server.game].fuelStation != -1) {
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for(let i in serverData.fuelStations[server.game]) {
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for(let i in serverData.fuelStations[server.game]) {
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tempBlips.push([serverConfig.blipSprites[server.game].fuelStation, serverData.fuelStations[server.game][i].position, 2, serverConfig.colour.byName.burntOrange]);
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tempBlips.push([
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serverData.fuelStations[server.game][i].blip = createBlip(serverConfig.blipSprites[server.game].fuelStation, serverData.fuelStations[server.game][i].position, 2, serverConfig.colour.byName.burntOrange);
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serverConfig.blipSprites[server.game].fuelStation,
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serverData.fuelStations[server.game][i].position.x,
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serverData.fuelStations[server.game][i].position.y,
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serverData.fuelStations[server.game][i].position.z,
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3,
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serverConfig.colour.byName.burntOrange,
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]);
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}
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}
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triggerNetworkEvent("ag.blips", client, tempBlips);
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triggerNetworkEvent("ag.blips", client, tempBlips);
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}
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}
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@@ -3335,3 +3371,15 @@ function boolToInt(boolVal) {
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function sendAllBlips(client) {
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sendAllPoliceStationBlips(client);
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sendAllFireStationBlips(client);
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sendAllHospitalBlips(client);
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sendAllPayAndSprayBlips(client);
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sendAllAmmunationBlips(client);
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sendAllFuelStationBlips(client);
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sendAllJobBlips(client);
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}
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// ---------------------------------------------------------------------------
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