Rever character select screen to old version

This commit is contained in:
Vortrex
2022-02-04 10:34:29 -06:00
parent 5f5e90b08d
commit ad799c34c2

View File

@@ -29,18 +29,18 @@ function initCharacterSelectGUI() {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha), backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
}, },
title: { title: {
textSize: 0.0, textSize: 12.0,
textColour: toColour(0, 0, 0, 0), textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha), backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}, },
icon: { icon: {
textSize: 0.0, textSize: 12.0,
textColour: toColour(0, 0, 0, 0), textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha), backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
} }
}); });
characterSelect.window.titleBarIconSize = toVector2(0,0); characterSelect.window.titleBarIconSize = toVector2(0,0);
//characterSelect.window.titleBarHeight = 0; characterSelect.window.titleBarHeight = 0;
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', { characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
main: { main: {
@@ -116,11 +116,11 @@ function initCharacterSelectGUI() {
} }
}, showNewCharacter); }, showNewCharacter);
characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, '', { characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, 'PREV', {
main: { main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha), backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255), textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 13.0, textSize: 10.0,
textFont: mainFont, textFont: mainFont,
textAlign: 0.5, textAlign: 0.5,
}, },
@@ -129,11 +129,11 @@ function initCharacterSelectGUI() {
} }
}, selectPreviousCharacter); }, selectPreviousCharacter);
characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, '', { characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT', {
main: { main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha), backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255), textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 13.0, textSize: 10.0,
textFont: mainFont, textFont: mainFont,
textAlign: 0.5, textAlign: 0.5,
}, },
@@ -204,7 +204,12 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
characterSelect.cashText.text = `Money: $${cash}`; characterSelect.cashText.text = `Money: $${cash}`;
characterSelect.clanText.text = `Clan: ${clan}`; characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`; characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = (getGame() == GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
if(characterSelect.skinImage != null) {
characterSelect.skinImage.remove();
}
characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true; characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter; guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter; guiLeftKey = selectPreviousCharacter;