Change clan init & load log to info
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@@ -9,17 +9,17 @@
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// ===========================================================================
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function initClanScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Clan]: Initializing clans script ...");
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logToConsole(LOG_INFO, "[Asshat.Clan]: Initializing clans script ...");
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getServerData().clans = loadClansFromDatabase();
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setAllClanDataIndexes();
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logToConsole(LOG_DEBUG, "[Asshat.Clan]: Clan script initialized successfully!");
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logToConsole(LOG_INFO, "[Asshat.Clan]: Clan script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function loadClansFromDatabase() {
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logToConsole(LOG_DEBUG, "[Asshat.Clan]: Loading clans from database ...");
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logToConsole(LOG_INFO, "[Asshat.Clan]: Loading clans from database ...");
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let tempClans = [];
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let dbConnection = connectToDatabase();
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@@ -34,7 +34,7 @@ function loadClansFromDatabase() {
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tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
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tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
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tempClans.push(tempClanData);
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logToConsole(LOG_DEBUG, `[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
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logToConsole(LOG_VERBOSE, `[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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@@ -42,7 +42,7 @@ function loadClansFromDatabase() {
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`);
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logToConsole(LOG_INFO, `[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`);
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return tempClans;
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}
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