Fix pos-to-right util
This commit is contained in:
@@ -1729,11 +1729,9 @@ function getObjectModelFromName(name, gameId = getGame()) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPosToRightOfPos(pos, angle, distance) {
|
||||
let x = (pos.x+((Math.cos((-angle+1.57)+(Math.PI/2)))*distance));
|
||||
let y = (pos.y+((Math.sin((-angle+1.57)+(Math.PI/2)))*distance));
|
||||
let x = (pos.x+((Math.cos((angle-1.57)+(Math.PI/2)))*distance));
|
||||
let y = (pos.y+((Math.sin((angle-1.57)+(Math.PI/2)))*distance));
|
||||
|
||||
let rightPos = toVector3(x, y, pos.z);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user