Don't sync vehicle pos to server for IV (needs finished)
This commit is contained in:
@@ -13,10 +13,10 @@ function processSync(event, deltaTime) {
|
||||
sendNetworkEventToServer("vrr.plr.pos", localPlayer.position);
|
||||
sendNetworkEventToServer("vrr.plr.rot", localPlayer.heading);
|
||||
|
||||
if(localPlayer.vehicle != null) {
|
||||
sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
|
||||
sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
|
||||
}
|
||||
//if(localPlayer.vehicle != null) {
|
||||
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
|
||||
// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
|
||||
//}
|
||||
}
|
||||
|
||||
if(localPlayer.health <= 0) {
|
||||
|
||||
Reference in New Issue
Block a user