Move vec utils to shared
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@@ -326,4 +326,58 @@ function getPlayerFromParams(params) {
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return false;
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}
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// ---------------------------------------------------------------------------
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function getPosToRightOfPos(pos, angle, distance) {
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let x = (pos.x+((Math.cos((-angle+1.57)+(Math.PI/2)))*distance));
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let y = (pos.y+((Math.sin((-angle+1.57)+(Math.PI/2)))*distance));
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let rightPos = toVector3(x, y, pos.z);
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return rightPos;
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}
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// ---------------------------------------------------------------------------
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function getPosToLeftOfPos(pos, angle, distance) {
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let x = (pos.x+((Math.cos((angle+1.57)+(Math.PI/2)))*distance));
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let y = (pos.y+((Math.sin((angle+1.57)+(Math.PI/2)))*distance));
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let leftPos = toVector3(x, y, pos.z);
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return leftPos;
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}
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// ---------------------------------------------------------------------------
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function getPosInFrontOfPos(pos, angle, distance) {
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let x = (pos.x+((Math.cos(angle+(Math.PI/2)))*distance));
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let y = (pos.y+((Math.sin(angle+(Math.PI/2)))*distance));
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let z = pos.z;
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return toVector3(x, y, z);
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}
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// ---------------------------------------------------------------------------
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function getPosBehindPos(pos, angle, distance) {
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let x = (pos.x+((Math.cos(angle-(Math.PI/2)))*distance));
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let y = (pos.y+((Math.sin(angle-(Math.PI/2)))*distance));
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let z = pos.z;
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return toVector3(x,y,z);
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}
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// ---------------------------------------------------------------------------
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function getPosAbovePos(pos, distance) {
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return toVector3(pos.x, pos.y, pos.z+distance);
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}
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// ---------------------------------------------------------------------------
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function getPosBelowPos(pos, distance) {
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return toVector3(pos.x, pos.y, pos.z-distance);
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}
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// ---------------------------------------------------------------------------
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