Don't delete houses
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@@ -544,7 +544,7 @@ function deleteHouse(houseId, whoDeleted = 0) {
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let dbQuery = null;
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if (dbConnection) {
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dbQuery = queryDatabase(dbConnection, `DELETE FROM house_main WHERE house_id = ${tempHouseData.databaseId}`);
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dbQuery = queryDatabase(dbConnection, `UPDATE house_main SET house_deleted = 1, house_when_deleted = UNIX_TIMESTAMP(), house_who_deleted = ${whoDeleted} WHERE house_id = ${tempHouseData.databaseId}`);
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if (dbQuery) {
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freeDatabaseQuery(dbQuery);
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}
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@@ -659,7 +659,10 @@ function getClosestHouseExit(position, dimension) {
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// ===========================================================================
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function getPlayerHouse(client) {
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if(getServerData().houses.length > 0) {
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if (getServerData().houses.length == 0) {
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return -1;
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}
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if (getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
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let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
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if (getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
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@@ -677,7 +680,6 @@ function getPlayerHouse(client) {
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}
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}
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}
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}
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return -1;
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}
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@@ -847,6 +849,10 @@ function createHouseEntrancePickup(houseId) {
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return false;
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}
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if (!isGameFeatureSupported("pickups")) {
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return false;
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}
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if (!getHouseData(houseId)) {
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return false;
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}
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@@ -900,6 +906,10 @@ function createHouseEntranceBlip(houseId) {
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return false;
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}
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if (!isGameFeatureSupported("blips")) {
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return false;
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}
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if (!getHouseData(houseId)) {
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return false;
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}
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@@ -953,6 +963,10 @@ function createHouseExitPickup(houseId) {
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return false;
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}
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if (!isGameFeatureSupported("pickups")) {
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return false;
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}
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if (!getHouseData(houseId)) {
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return false;
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}
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@@ -997,6 +1011,10 @@ function createHouseExitBlip(houseId) {
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return false;
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}
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if (!isGameFeatureSupported("blips")) {
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return false;
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}
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if (!getHouseData(houseId)) {
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return false;
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}
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