Fix wrong data being sent to player hotbar update func
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@@ -1264,9 +1264,9 @@ function deleteItem(itemId) {
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ownerTypeString = "Player";
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ownerTypeString = "Player";
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owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
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owner = getPlayerFromCharacterId(getItemData(itemId).ownerId);
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if(getPlayerData(owner) != false) {
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if(getPlayerData(owner) != false) {
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switchPlayerActiveHotBarSlot(getPlayerData(owner), -1);
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switchPlayerActiveHotBarSlot(owner, -1);
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getPlayerData(owner).hotBarItems[getPlayerData(owner).hotBarItems.indexOf(itemId)] = -1;
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getPlayerData(owner).hotBarItems[getPlayerData(owner).hotBarItems.indexOf(itemId)] = -1;
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updatePlayerHotBar(getPlayerData(owner));
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updatePlayerHotBar(owner);
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}
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}
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break;
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break;
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