Remove unused GUI funcs
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@@ -10,29 +10,13 @@
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function showPlayerPromptGUI(client) {
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}
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// ---------------------------------------------------------------------------
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function showPlayerPhoneGUI(client) {
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}
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// ---------------------------------------------------------------------------
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function showPlayerItemInventoryGUI(client) {
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}
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// ---------------------------------------------------------------------------
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function playerPromptAnswerNo(client) {
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function playerPromptAnswerNo(client) {
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if(!getEntityData(client, "ag.prompt")) {
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if(!getEntityData(client, "ag.prompt")) {
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return false;
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return false;
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}
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}
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logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} answered NO to their prompt (${getEntityData(client, "ag.prompt")})`);
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switch(getEntityData(client, "ag.prompt")) {
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switch(getEntityData(client, "ag.prompt")) {
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case AG_PROMPT_CREATEFIRSTCHAR:
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case AG_PROMPT_CREATEFIRSTCHAR:
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showPlayerErrorGUI(client, "You don't have a character to play. Goodbye!", "No Characters")
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showPlayerErrorGUI(client, "You don't have a character to play. Goodbye!", "No Characters")
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@@ -53,6 +37,8 @@ function playerPromptAnswerYes(client) {
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return false;
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return false;
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}
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}
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logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getEntityData(client, "ag.prompt")})`);
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switch(getEntityData(client, "ag.prompt")) {
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switch(getEntityData(client, "ag.prompt")) {
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case AG_PROMPT_CREATEFIRSTCHAR:
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case AG_PROMPT_CREATEFIRSTCHAR:
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showPlayerNewCharacterGUI(client);
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showPlayerNewCharacterGUI(client);
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