diff --git a/scripts/server/event.js b/scripts/server/event.js index 6e1b7514..726eaf71 100644 --- a/scripts/server/event.js +++ b/scripts/server/event.js @@ -33,6 +33,7 @@ addEventHandler("OnPlayerJoined", function(event, client) { setTimeout(function() { initClient(client); }, 500); + message(`👋 ${client.name} has joined the server`, getColourByName("softYellow")); }); // --------------------------------------------------------------------------- @@ -42,7 +43,7 @@ addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) { savePlayerToDatabase(client); getServerData().clients[client.index] = null; - message(`${client.name} has left the server (${gameData.quitReasons[quitReasonId]})`); + message(`👋 ${client.name} has left the server (${gameData.quitReasons[quitReasonId]})`, getColourByName("softYellow")); }); // --------------------------------------------------------------------------- @@ -95,12 +96,12 @@ addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) { if(!getVehicleData(vehicle).engine) { if(doesClientHaveVehicleKeys(client, vehicle)) { - messageClientAlert(client, `This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`); + messageClientNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`); if(doesPlayerHaveKeyBindForCommand(client, "lock")) { messageClientTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} [#FFFFFF]to lock and unlock vehicles.`); } } else { - messageClientAlert(client, `This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`); + messageClientNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`); } } }