From b39abaab6c6a961b5e78e1eeea6d418b69521111 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Wed, 22 Feb 2023 05:25:51 -0600 Subject: [PATCH] Use util for main world scene --- scripts/server/misc.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/server/misc.js b/scripts/server/misc.js index c9f08a50..16a9b1ee 100644 --- a/scripts/server/misc.js +++ b/scripts/server/misc.js @@ -367,7 +367,7 @@ function enterExitPropertyCommand(command, params, client) { if (closestProperty.exitScene != "" && isGameFeatureSupported("interiorScene")) { getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.exitPosition; - if (isMainWorldScene(closestProperty.exitScene) || closestProperty.exitScene == "V.MAINWORLD") { + if (isMainWorldScene(closestProperty.exitScene)) { setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]); } else { setPlayerScene(client, closestProperty.exitScene); @@ -399,7 +399,7 @@ function enterExitPropertyCommand(command, params, client) { if (closestProperty.entranceScene != "" && isGameFeatureSupported("interiorScene")) { getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.entrancePosition; - if (isMainWorldScene(closestProperty.entranceScene) || closestProperty.entranceScene == "V.MAINWORLD") { + if (isMainWorldScene(closestProperty.entranceScene)) { destroyGameElement(client.player); setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]); } else {