Scale up server logo on some GUI
This commit is contained in:
@@ -22,7 +22,7 @@ let login = {
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function initLoginGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
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login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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login.window = mexui.window(game.width/2-150, game.height/2-130, 300, 260, 'LOGIN', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -42,7 +42,7 @@ function initLoginGUI() {
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login.window.titleBarIconSize = toVector2(0,0);
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login.window.titleBarHeight = 0;
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login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
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login.logoImage = login.window.image(85, -10, 140, 140, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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@@ -96,7 +96,7 @@ function initLoginGUI() {
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},
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}, checkLogin);
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login.forgotPasswordButton = login.window.button(200, 240, 60, 15, 'RESET PASS', {
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login.forgotPasswordButton = login.window.button(200, 240, 80, 15, 'RESET PASS', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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@@ -109,11 +109,11 @@ function initLoginGUI() {
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},
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}, switchToPasswordResetGUI);
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login.resetPasswordLabel = login.window.text(20, 140, 60, 15, 'Forgot your password?', {
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login.resetPasswordLabel = login.window.text(125, 240, 60, 15, 'Forgot your password?', {
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main: {
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textSize: 8.0,
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textAlign: 1.0,
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textColour: toColour(200, 200, 200, 255),
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textColour: toColour(180, 180, 180, 255),
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textFont: robotoFont,
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},
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focused: {
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@@ -134,14 +134,14 @@ function showLoginGUI() {
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login.window.shown = true;
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mexui.focusedControl = login.passwordInput;
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guiSubmitKey = checkLogin;
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showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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// ===========================================================================
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function checkLogin() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
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triggerNetworkEvent("vrr.checkLogin", login.passwordInput.lines[0]);
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sendNetworkEventToServer("vrr.checkLogin", login.passwordInput.lines[0]);
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}
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// ===========================================================================
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@@ -29,14 +29,16 @@ function initNewCharacterGUI() {
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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//newCharacter.window.titleBarHeight = 0;
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newCharacter.mainLogoImage = newCharacter.window.image(115, 10, 65, 65, mainLogoPath, {
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focused: {
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@@ -141,7 +143,7 @@ function checkNewCharacter() {
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return false;
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}
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triggerNetworkEvent("vrr.checkNewCharacter",
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sendNetworkEventToServer("vrr.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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);
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@@ -21,7 +21,7 @@ let register = {
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function initRegisterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
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register.window = mexui.window(game.width/2-150, game.height/2-150, 300, 300, 'Register', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -40,13 +40,13 @@ function initRegisterGUI() {
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register.window.titleBarIconSize = toVector2(0,0);
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register.window.titleBarHeight = 0;
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register.window.image(115, 10, 65, 65, mainLogoPath, {
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register.window.image(85, -10, 140, 140, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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register.messageLabel = register.window.text(20, 75, 260, 20, 'Create an account', {
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register.messageLabel = register.window.text(20, 125, 260, 20, 'Create an account', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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@@ -58,7 +58,7 @@ function initRegisterGUI() {
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},
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});
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register.passwordInput = register.window.textInput(20, 100, 260, 25, '', {
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register.passwordInput = register.window.textInput(20, 150, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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@@ -78,7 +78,7 @@ function initRegisterGUI() {
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register.passwordInput.masked = true;
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register.passwordInput.placeholder = "Password";
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register.confirmPasswordInput = register.window.textInput(20, 130, 260, 25, '', {
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register.confirmPasswordInput = register.window.textInput(20, 180, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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@@ -98,7 +98,7 @@ function initRegisterGUI() {
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register.confirmPasswordInput.masked = true;
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register.confirmPasswordInput.placeholder = "Confirm password";
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register.emailInput = register.window.textInput(20, 160, 260, 25, '', {
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register.emailInput = register.window.textInput(20, 210, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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@@ -117,7 +117,7 @@ function initRegisterGUI() {
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});
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register.emailInput.placeholder = "Email";
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register.registerButton = register.window.button(20, 195, 260, 30, 'CREATE ACCOUNT', {
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register.registerButton = register.window.button(20, 245, 260, 30, 'CREATE ACCOUNT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(255, 255, 255, 255),
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@@ -147,7 +147,7 @@ function registrationFailed(errorMessage) {
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function checkRegistration() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
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triggerNetworkEvent("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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sendNetworkEventToServer("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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}
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// ===========================================================================
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@@ -160,7 +160,7 @@ function showRegistrationGUI() {
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register.window.shown = true;
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mexui.focusedControl = register.passwordInput;
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guiSubmitKey = checkRegistration;
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showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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// ===========================================================================
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@@ -22,7 +22,7 @@ let resetPassword = {
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function initResetPasswordGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
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resetPassword.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'RESET PASSWORD', {
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resetPassword.window = mexui.window(game.width/2-150, game.height/2-130, 300, 260, 'RESET PASSWORD', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -42,7 +42,7 @@ function initResetPasswordGUI() {
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resetPassword.window.titleBarIconSize = toVector2(0,0);
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resetPassword.window.titleBarHeight = 0;
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resetPassword.logoImage = resetPassword.window.image(100, 20, 100, 100, mainLogoPath, {
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resetPassword.logoImage = resetPassword.window.image(85, -10, 140, 140, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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@@ -95,7 +95,7 @@ function initResetPasswordGUI() {
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},
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}, checkResetPassword);
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resetPassword.backToLoginButton = resetPassword.window.button(200, 240, 60, 15, 'CANCEL', {
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resetPassword.backToLoginButton = resetPassword.window.button(200, 240, 80, 15, 'LOGIN', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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@@ -108,7 +108,7 @@ function initResetPasswordGUI() {
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},
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}, switchToLoginGUI);
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resetPassword.backToLoginLabel = resetPassword.window.text(20, 140, 60, 15, 'Remembered your password? Click here >', {
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resetPassword.backToLoginLabel = resetPassword.window.text(125, 240, 60, 15, 'Remember your password?', {
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main: {
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textSize: 8.0,
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textAlign: 1.0,
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@@ -133,14 +133,14 @@ function showResetPasswordGUI() {
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resetPassword.window.shown = true;
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mexui.focusedControl = resetPassword.emailInput;
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guiSubmitButton = checkResetPassword;
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showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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// ===========================================================================
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function checkResetPassword() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server ...`);
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triggerNetworkEvent("vrr.checkResetPassword", resetPassword.emailInput.lines[0]);
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sendNetworkEventToServer("vrr.checkResetPassword", resetPassword.emailInput.lines[0]);
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}
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// ===========================================================================
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@@ -154,14 +154,15 @@ function resetPasswordFailed(errorMessage) {
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// ===========================================================================
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function resetPasswordCodeStep() {
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function resetPasswordCodeInputGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset was successful`);
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resetPassword.messageLabel.text = "Check your email for a reset code";
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resetPassword.messageLabel.text = "Check your email for a verification code";
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resetPassword.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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resetPassword.emailInput.text = "";
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resetPassword.emailInput.placeholder = "Verification Code";
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guiSubmitKey = false;
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guiSubmitButton = checkResetPassword;
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closeAllWindows();
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}
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