Use console utils
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@@ -325,7 +325,7 @@ function executeServerCodeCommand(command, params, client) {
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messagePlayerSuccess(client, "Server code executed!");
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messagePlayerSuccess(client, "Server code executed!");
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messagePlayerNormal(client, `Code: ${params}`, COLOUR_YELLOW);
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messagePlayerNormal(client, `Code: ${params}`, COLOUR_YELLOW);
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messagePlayerNormal(client, `Returns: ${returnValue}`, COLOUR_YELLOW);
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messagePlayerNormal(client, `Returns: ${returnValue}`, COLOUR_YELLOW);
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console.log(returnValue);
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logToConsole(LOG_INFO, `Server code executed by ${getPlayerDisplayForConsole(client)}: ${params}`);
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return true;
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return true;
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}
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}
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@@ -453,7 +453,14 @@ function saveServerDataCommand(command, params, client) {
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// ===========================================================================
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// ===========================================================================
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function testEmailCommand(command, params, client) {
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function testEmailCommand(command, params, client) {
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sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
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try {
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messagePlayerAlert(client, `Sending test email to ${params}`);
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sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
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} catch(error) {
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messagePlayerError(client, "The email could not be sent! Error: ${error}");
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return false;
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}
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return true;
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return true;
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}
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}
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