Update incoming damage multiplier on drug use
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@@ -1671,6 +1671,7 @@ function playerUseItem(client, hotBarSlot) {
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if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
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if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
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getPlayerData(client).incomingDamageMultiplier = 0.25;
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getPlayerData(client).incomingDamageMultiplier = 0.25;
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}
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}
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sendIncomingDamageMultiplierToClient(client, getPlayerData(client).incomingDamageMultiplier);
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deleteItem(itemIndex);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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break;
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@@ -1682,6 +1683,7 @@ function playerUseItem(client, hotBarSlot) {
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if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
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if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
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getPlayerData(client).incomingDamageMultiplier = 0.25;
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getPlayerData(client).incomingDamageMultiplier = 0.25;
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}
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}
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sendIncomingDamageMultiplierToClient(client, getPlayerData(client).incomingDamageMultiplier);
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deleteItem(itemIndex);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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break;
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@@ -1693,6 +1695,7 @@ function playerUseItem(client, hotBarSlot) {
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if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
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if (getPlayerData(client).incomingDamageMultiplier < 0.25) {
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getPlayerData(client).incomingDamageMultiplier = 0.25;
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getPlayerData(client).incomingDamageMultiplier = 0.25;
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}
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}
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sendIncomingDamageMultiplierToClient(client, getPlayerData(client).incomingDamageMultiplier);
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deleteItem(itemIndex);
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deleteItem(itemIndex);
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switchPlayerActiveHotBarSlot(client, -1);
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switchPlayerActiveHotBarSlot(client, -1);
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break;
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break;
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