Fix client house/biz stuff
This commit is contained in:
@@ -17,6 +17,8 @@ class BusinessData {
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this.blipModel = blipModel;
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this.pickupModel = pickupModel;
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this.hasInterior = hasInterior;
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this.rentPrice = 0;
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this.buyPrice = 0;
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this.hasItems = hasItems;
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this.blipId = -1;
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this.labelInfoType = 0;
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@@ -25,10 +27,10 @@ class BusinessData {
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// ===========================================================================
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function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
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logToConsole(LOG_DEBUG, `[VRR.Business] Received business ${businessId} (${name}) from server`);
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function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, hasItems) {
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logToConsole(LOG_DEBUG, `[AGRP.Business] Received business ${businessId} (${name}) from server`);
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if (!areServerElementsSupported()) {
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if (!areServerElementsSupported() || getGame() == AGRP_GAME_MAFIA_ONE) {
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if (getBusinessData(businessId) != false) {
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let businessData = getBusinessData(businessId);
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businessData.name = name;
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@@ -36,12 +38,24 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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businessData.blipModel = blipModel;
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businessData.pickupModel = pickupModel;
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businessData.hasInterior = hasInterior;
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businessData.buyPrice = buyPrice;
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businessData.rentPrice = rentPrice;
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businessData.hasItems = hasItems;
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} already exists. Checking blip ...`);
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if (hasInterior && !hasItems) {
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businessData.labelInfoType = AGRP_PROPLABEL_INFO_ENTER;
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} else if (!hasInterior && hasItems) {
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businessData.labelInfoType = AGRP_PROPLABEL_INFO_BUY;
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} else {
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if (businessData.buyPrice > 0) {
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businessData.labelInfoType = AGRP_PROPLABEL_INFO_BUYBIZ;
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}
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}
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} already exists. Checking blip ...`);
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if (blipModel == -1) {
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if (businessData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been removed by the server`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
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} else {
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@@ -51,11 +65,11 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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//businesses.splice(businessData.index, 1);
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//setAllBusinessDataIndexes();
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip is unchanged`);
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip is unchanged`);
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}
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} else {
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if (businessData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been changed by the server`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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@@ -68,20 +82,20 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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if (blipId != -1) {
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tempBusinessData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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}
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}
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} doesn't exist. Adding ...`);
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let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
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if (blipModel != -1) {
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let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
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if (blipId != -1) {
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tempBusinessData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} has no blip.`);
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} has no blip.`);
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}
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getServerData().businesses.push(tempBusinessData);
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setAllBusinessDataIndexes();
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@@ -17,16 +17,18 @@ class HouseData {
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this.blipModel = blipModel;
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this.pickupModel = pickupModel;
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this.hasInterior = hasInterior;
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this.rentPrice = 0;
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this.buyPrice = 0;
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this.blipId = -1;
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}
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}
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// ===========================================================================
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function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
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logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
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function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior) {
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logToConsole(LOG_DEBUG, `[AGRP.House] Received house ${houseId} (${name}) from server`);
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if (!areServerElementsSupported()) {
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if (!areServerElementsSupported() || getGame() == AGRP_GAME_MAFIA_ONE) {
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if (getHouseData(houseId) != false) {
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let houseData = getHouseData(houseId);
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houseData.description = description;
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@@ -34,11 +36,23 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
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houseData.blipModel = blipModel;
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houseData.pickupModel = pickupModel;
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houseData.hasInterior = hasInterior;
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houseData.buyPrice = buyPrice;
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houseData.rentPrice = rentPrice;
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
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if (houseData.buyPrice > 0) {
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houseData.labelInfoType = AGRP_PROPLABEL_INFO_BUYHOUSE;
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} else {
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if (houseData.rentPrice > 0) {
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houseData.labelInfoType = AGRP_PROPLABEL_INFO_RENTHOUSE;
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} else {
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houseData.labelInfoType = AGRP_PROPLABEL_INFO_ENTER;
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}
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}
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId} already exists. Checking blip ...`);
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if (blipModel == -1) {
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if (houseData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been removed by the server`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
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} else {
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@@ -46,11 +60,11 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
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}
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houseData.blipId = -1;
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} else {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip is unchanged`);
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}
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} else {
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if (houseData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been changed by the server`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
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natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
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@@ -63,20 +77,20 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
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if (blipId != -1) {
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houseData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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}
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}
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} else {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId} doesn't exist. Adding ...`);
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let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
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if (blipModel != -1) {
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let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
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if (blipId != -1) {
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tempHouseData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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} else {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} has no blip.`);
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logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId} has no blip.`);
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}
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getServerData().houses.push(tempHouseData);
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setAllHouseDataIndexes();
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