MafiaC support

This commit is contained in:
Vortrex
2021-11-16 01:57:48 -06:00
parent f736614602
commit b8ee6efcd6
7 changed files with 4539 additions and 1600 deletions

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// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: gtac.js
// DESC: Provides natives for GTA Connected
// TYPE: Client (JavaScript)
// ===========================================================================
function setUpInitialGame() {
if(gta.game == GAME_GTA_III) {
gta.SET_PLAYER_NEVER_GETS_TIRED(gta.GET_PLAYER_ID(), 0);
gta.setGameStat(STAT_PROGRESSMADE, 9999);
gta.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
}
if(gta.game == GAME_GTA_VC) {
gta.SET_PLAYER_NEVER_GETS_TIRED(gta.GET_PLAYER_ID(), 0);
gta.setGameStat(STAT_PROGRESSMADE, 0);
gta.setGameStat(STAT_TOTALPROGRESSINGAME, 0);
gta.REQUEST_ANIMATION("bikev");
gta.REQUEST_ANIMATION("bikeh");
gta.REQUEST_ANIMATION("biked");
gta.REQUEST_ANIMATION("knife");
gta.REQUEST_ANIMATION("python");
gta.REQUEST_ANIMATION("shotgun");
gta.REQUEST_ANIMATION("buddy");
gta.REQUEST_ANIMATION("tec");
gta.REQUEST_ANIMATION("uzi");
gta.REQUEST_ANIMATION("rifle");
gta.REQUEST_ANIMATION("m60");
gta.REQUEST_ANIMATION("sniper");
gta.REQUEST_ANIMATION("grenade");
gta.REQUEST_ANIMATION("flame");
gta.REQUEST_ANIMATION("medic");
gta.REQUEST_ANIMATION("sunbathe");
//gta.REQUEST_ANIMATION("playidles");
gta.REQUEST_ANIMATION("riot");
gta.REQUEST_ANIMATION("strip");
gta.REQUEST_ANIMATION("lance");
gta.REQUEST_ANIMATION("skate");
gta.LOAD_ALL_MODELS_NOW();
}
if(gta.game == GAME_GTA_SA) {
gta.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 1);
gta.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
gta.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
gta.setGameStat(STAT_DRIVING_SKILL, 9999);
gta.setGameStat(STAT_FAT, 0);
gta.setGameStat(STAT_ENERGY, 9999);
gta.setGameStat(STAT_CYCLE_SKILL, 9999);
gta.setGameStat(STAT_BIKE_SKILL, 9999);
gta.setGameStat(STAT_GAMBLING, 9999);
gta.setGameStat(STAT_PROGRESS_MADE, 9999);
gta.setGameStat(STAT_RESPECT, 0);
gta.setGameStat(STAT_RESPECT_TOTAL, 0);
gta.setGameStat(STAT_SEX_APPEAL, 0);
gta.setGameStat(STAT_STAMINA, 9999);
gta.setGameStat(STAT_TOTAL_PROGRESS, 100);
gta.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
gta.setGameStat(STAT_BODY_MUSCLE, 0);
}
if(getGame() == VRR_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(false);
natives.setMaxWantedLevel(0);
natives.setWantedMultiplier(0.0);
natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true);
natives.setPlayerTeam(natives.getPlayerId(), 0);
natives.usePlayerColourInsteadOfTeamColour(true);
natives.requestAnims("DANCING");
natives.loadAllObjectsNow();
}
//closeAllGarages();
if(getGame() == GAME_GTA_SA) {
gta.setDefaultInteriors(false);
}
gta.onMission = true;
}
// ===========================================================================
function processGameSpecifics() {
if(gta.game != GAME_GTA_IV) {
gta.clearMessages();
}
destroyAutoCreatedPickups();
}
// ===========================================================================

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// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: mafiac.js
// DESC: Provides natives for Mafia Connected
// TYPE: Client (JavaScript)
// ===========================================================================
function setUpInitialGame() {
if(mafia.game == GAME_MAFIA_ONE) {
mafia.mapEnabled = false;
mafia.setTrafficEnabled(false);
}
}
// ===========================================================================
addEventHandler("OnMapLoaded", function(event) {
initClientScripts();
});
// ===========================================================================