From b95ca71a9079572f6e04a45b5aa8ed1d15dadbf3 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Tue, 14 Jun 2022 07:33:38 -0500 Subject: [PATCH] Remove old net events script file --- scripts/client/server.js | 411 --------------------------------------- 1 file changed, 411 deletions(-) delete mode 100644 scripts/client/server.js diff --git a/scripts/client/server.js b/scripts/client/server.js deleted file mode 100644 index df3bfb57..00000000 --- a/scripts/client/server.js +++ /dev/null @@ -1,411 +0,0 @@ -// =========================================================================== -// Vortrex's Roleplay Resource -// https://github.com/VortrexFTW/gtac_roleplay -// =========================================================================== -// FILE: server.js -// DESC: Provides server communication and cross-endpoint operations -// TYPE: Client (JavaScript) -// =========================================================================== - -function initServerScript() { - logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ..."); - addAllNetworkHandlers(); - logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!"); -} - -// =========================================================================== - -function addAllNetworkHandlers() { - logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ..."); - - // Chat history - addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible - addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines); - addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay); - - // Messaging (like textdraws and stuff) - addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage); - - // Job - addNetworkEventHandler("vrr.job", receiveJobFromServer); - addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState); - addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType); - addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation); - addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation); - - // Local player states and values - addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera); - addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt); - addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState); - addNetworkEventHandler("vrr.control", setLocalPlayerControlState); - addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera); - addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle); - addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons); - addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon); - addNetworkEventHandler("vrr.position", setLocalPlayerPosition); - addNetworkEventHandler("vrr.heading", setLocalPlayerHeading); - addNetworkEventHandler("vrr.interior", setLocalPlayerInterior); - addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer); - addNetworkEventHandler("vrr.money", setLocalPlayerCash); - addNetworkEventHandler("vrr.armour", setLocalPlayerArmour); - addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin); - addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak); - addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun); - addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState); - addNetworkEventHandler("vrr.health", setLocalPlayerHealth); - addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel); - addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer); - addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps); - addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn); - addNetworkEventHandler("vrr.clearPedState", clearLocalPedState); - addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect); - - // Vehicle - addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer); - addNetworkEventHandler("vrr.veh.lights", setVehicleLights); - addNetworkEventHandler("vrr.veh.engine", setVehicleEngine); - addNetworkEventHandler("vrr.veh.repair", repairVehicle); - - // Radio - addNetworkEventHandler("vrr.radioStream", playStreamingRadio); - addNetworkEventHandler("vrr.audioFileStream", playAudioFile); - addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio); - addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume); - - // Key Bindings - addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey); - addNetworkEventHandler("vrr.addKeyBind", bindAccountKey); - addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds); - - // Weapon Damage - addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled); - addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent); - - // GUI - addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI); - addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI); - addNetworkEventHandler("vrr.showLogin", showLoginGUI); - addNetworkEventHandler("vrr.2fa", showTwoFactorAuthGUI); - addNetworkEventHandler("vrr.showResetPasswordCodeInput", resetPasswordCodeInputGUI); - addNetworkEventHandler("vrr.showResetPasswordEmailInput", resetPasswordEmailInputGUI); - addNetworkEventHandler("vrr.showChangePassword", showChangePasswordGUI); - addNetworkEventHandler("vrr.showCharacterSelect", showCharacterSelectGUI); - addNetworkEventHandler("vrr.switchCharacterSelect", switchCharacterSelectGUI); - addNetworkEventHandler("vrr.showError", showErrorGUI); - addNetworkEventHandler("vrr.showInfo", showInfoGUI); - addNetworkEventHandler("vrr.showPrompt", showYesNoPromptGUI); - addNetworkEventHandler("vrr.loginSuccess", loginSuccess); - addNetworkEventHandler("vrr.characterSelectSuccess", characterSelectSuccess); - addNetworkEventHandler("vrr.loginFailed", loginFailed); - addNetworkEventHandler("vrr.registrationSuccess", registrationSuccess); - addNetworkEventHandler("vrr.registrationFailed", registrationFailed); - addNetworkEventHandler("vrr.newCharacterFailed", newCharacterFailed); - addNetworkEventHandler("vrr.changePassword", showChangePasswordGUI); - addNetworkEventHandler("vrr.showLocaleChooser", showLocaleChooserGUI); - addNetworkEventHandler("vrr.guiColour", setGUIColours); - - // Business - addNetworkEventHandler("vrr.business", receiveBusinessFromServer); - - // House - addNetworkEventHandler("vrr.house", receiveHouseFromServer); - - // GPS - addNetworkEventHandler("vrr.showGPSBlip", showGPSLocation); - - // Locale - addNetworkEventHandler("vrr.locale", setLocale); - addNetworkEventHandler("vrr.localeChooser", toggleLocaleChooserGUI); - - // Misc - addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor); - addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds); - addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger); - addNetworkEventHandler("vrr.ambience", setCityAmbienceState); - addNetworkEventHandler("vrr.runCode", runClientCode); - addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration); - addNetworkEventHandler("vrr.snow", setSnowState); - addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey); - addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect); - addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar); - addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay); - addNetworkEventHandler("vrr.set2DRendering", set2DRendering); - addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState); - addNetworkEventHandler("vrr.logLevel", setLogLevel); - addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI); - addNetworkEventHandler("vrr.anim", makePedPlayAnimation); - addNetworkEventHandler("vrr.stopAnim", makePedStopAnimation); - addNetworkEventHandler("vrr.forceAnim", forcePedAnimation); - addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo); - addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState); - addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior); - addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties); - addNetworkEventHandler("vrr.elementPosition", setElementPosition); - addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled); - addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState); - addNetworkEventHandler("vrr.holdObject", makePedHoldObject); -} - -// =========================================================================== - -function sendResourceReadySignalToServer() { - sendNetworkEventToServer("vrr.clientReady"); -} - -// =========================================================================== - -function sendResourceStartedSignalToServer() { - sendNetworkEventToServer("vrr.clientStarted"); -} - -// =========================================================================== - -function sendResourceStoppedSignalToServer() { - if (isConnected) { - sendNetworkEventToServer("vrr.clientStopped"); - } -} - -// =========================================================================== - -function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) { - logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`); - renderHUD = hudState; - - if (getGame() == VRR_GAME_GTA_IV) { - natives.displayCash(hudState); - natives.displayAmmo(hudState); - natives.displayHud(hudState); - natives.displayRadar(hudState); - natives.displayAreaName(hudState); - } else { - if (typeof setHUDEnabled != "undefined") { - setHUDEnabled(hudState); - } - } - - renderLabels = labelState; - renderSmallGameMessage = smallGameMessageState; - renderScoreBoard = scoreboardState; - renderHotBar = hotBarState; - renderItemActionDelay = itemActionDelayState; -} - -// =========================================================================== - -function onServerSpawnedLocalPlayer(state) { - logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`); - isSpawned = state; - setUpInitialGame(); - if (state) { - setTimeout(function () { - calledDeathEvent = false; - }, 1000); - - getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => { - syncCivilianProperties(ped); - }); - - getElementsByType(ELEMENT_PLAYER).forEach(player => { - syncPlayerProperties(player); - }); - - getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => { - syncVehicleProperties(vehicle); - }); - } -} - -// =========================================================================== - -function tellServerPlayerUsedKeyBind(key) { - sendNetworkEventToServer("vrr.useKeyBind", key); -} - -// =========================================================================== - -function tellServerPlayerArrivedAtJobRouteLocation() { - sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation"); -} - -// =========================================================================== - -function tellServerItemActionDelayComplete() { - sendNetworkEventToServer("vrr.itemActionDelayComplete"); -} - -// =========================================================================== - -function sendServerClientInfo() { - let clientVersion = "0.0.0.0"; - if (typeof CLIENT_VERSION_MAJOR != "undefined") { - clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`; - } - sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height); -} - -// =========================================================================== - -function sendServerNewAFKStatus(state) { - sendNetworkEventToServer("vrr.afk", state); -} - -// =========================================================================== - -function anchorBoat(vehicleId) { - -} - -// =========================================================================== - -function setEnterPropertyKey(key) { - enterPropertyKey = key; -} - -// =========================================================================== - -function serverRequestedClientInfo() { - sendServerClientInfo(); -} - -// =========================================================================== - -function updateInteriorLightsState(state) { - interiorLightsEnabled = state; -} - -// =========================================================================== - -function forceSyncElementProperties(elementId) { - if (getElementFromId(elementId) == null) { - return false; - } - - syncElementProperties(getElementFromId(elementId)); -} - -// =========================================================================== - -function setElementCollisionsEnabled(elementId, state) { - if (getElementFromId(elementId) == null) { - return false; - } - - getElementFromId(elementId).collisionsEnabled = state; -} - -// =========================================================================== - -function setLocalPlayerArmour(armour) { - if (typeof localPlayer.armour != "undefined") { - localPlayer.armour = armour; - } -} - -// =========================================================================== - -function setLocalPlayerWantedLevel(wantedLevel) { - forceWantedLevel = toInteger(wantedLevel); -} - -// =========================================================================== - -function setLogLevel(level) { - logLevel = level; -} - -// =========================================================================== - -function setLocalPlayerInfiniteRun(state) { - if (localPlayer != null) { - if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) { - game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state)); - } - } -} - -// =========================================================================== - -function setLocalPlayerSkin(skinId) { - logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`); - if (getGame() == VRR_GAME_GTA_IV) { - natives.changePlayerModel(natives.getPlayerId(), skinId); - } else { - localPlayer.skin = skinId; - } -} - -// =========================================================================== - -function makePedHoldObject(pedId, modelIndex) { - if (getGame() == VRR_GAME_GTA_IV) { - natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1]) - } -} - -// =========================================================================== - -function sendLocalPlayerNetworkIdToServer() { - sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer)); -} - -// =========================================================================== - -function setCutsceneInterior(cutsceneName) { - if (getGame() == VRR_GAME_GTA_IV) { - if (cutsceneName == "") { - natives.clearCutscene(); - } else { - if (natives.isInteriorScene()) { - natives.clearCutscene(); - } - natives.initCutscene(cutsceneName); - } - } -} - -// =========================================================================== - -function makeLocalPlayerPedSpeak(speechName) { - if (getGame() == VRR_GAME_GTA_IV) { - // if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo) - // Only speeches with _MEGAPHONE will have the bullhorn effect - // Afaik it only works on police voices anyway - if (localPlayer.vehicle != null) { - natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0); - } else { - natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1); - } - } else if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) { - // Don't have a way to get the ped ref ID and can't use ped in arg - //game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int); - } -} - -// =========================================================================== - -function setLocalPlayerAsCopState(state) { - if (getGame() == VRR_GAME_GTA_IV) { - natives.setPlayerAsCop(natives.getPlayerId(), state); - natives.setPoliceIgnorePlayer(natives.getPlayerId(), state); - } -} - -// =========================================================================== - -function serverRequestedLocalPlayerSpawn(skinId, position) { - if (getGame() == VRR_GAME_GTA_IV) { - natives.createPlayer(skinId, position); - //if(isCustomCameraSupported()) { - // game.restoreCamera(true); - //} - } -} - -// =========================================================================== - -function sendLocaleSelectToServer(localeId) { - sendNetworkEventToServer("vrr.localeSelect", localeId); -} - -// =========================================================================== \ No newline at end of file