Use exited veh netevent
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@@ -34,7 +34,7 @@ function addAllNetworkHandlers() {
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addNetworkHandler("ag.exitedSphere", onPlayerExitedSphere);
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addNetworkHandler("ag.playerDeath", onPlayerDeath);
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addNetworkHandler("ag.onPlayerEnterVehicle", onPlayerEnteredVehicle);
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//addNetworkHandler("ag.onPlayerExitVehicle", onPlayerExitedVehicle);
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addNetworkHandler("ag.onPlayerExitVehicle", onPlayerExitedVehicle);
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// Job
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addNetworkHandler("ag.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
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@@ -677,6 +677,18 @@ function updateHeadingInPlayerData(client, heading) {
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// ===========================================================================
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function forcePlayerIntoSkinSelect(client) {
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if(getGameConfig().skinChangePosition[getServerGame()].length != 0) {
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getPlayerData(client).returnToPosition = getPlayerPosition(client);
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getPlayerData(client).returnToHeading = getPlayerHeading(client);
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getPlayerData(client).returnToInterior = getPlayerInterior(client);
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getPlayerData(client).returnToDimension = getPlayerDimension(client);
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setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
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setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
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setPlayerInterior(client, getGameConfig().skinChangePosition[getServerGame()][2]);
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setPlayerDimension(client, client.index+100);
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}
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triggerNetworkEvent("ag.skinSelect", client, true);
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}
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@@ -833,6 +845,16 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
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deleteItem(getPlayerData(client).itemActionItem);
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restorePlayerCamera(client);
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cachePlayerHotBarItems(client);
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setPlayerPosition(client, getPlayerData(client).returnToPosition);
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setPlayerHeading(client, getPlayerData(client).returnToHeading);
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setPlayerInterior(client, getPlayerData(client).returnToInterior);
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setPlayerDimension(client, getPlayerData(client).returnToDimension);
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getPlayerData(client).returnToPosition = null;
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getPlayerData(client).returnToHeading = null;
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getPlayerData(client).returnToInterior = null;
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getPlayerData(client).returnToDimension = null;
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meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[getServerGame()][allowedSkinIndex][1]}`);
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}
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triggerNetworkEvent("ag.skinSelect", client, false);
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@@ -844,4 +866,16 @@ function sendPlayerChatScrollLines(client, amount) {
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triggerNetworkEvent("ag.chatScrollLines", client, amount);
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}
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// ===========================================================================
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// ===========================================================================
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function playRadioStreamForPlayer(client, streamURL) {
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triggerNetworkEvent("ag.radioStream", client, streamURL);
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}
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// ===========================================================================
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function setPlayerStreamingRadioVolume(client, volumeLevel) {
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triggerNetworkEvent("ag.radioVolume", client, volumeLevel);
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}
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// ===========================================================================
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