Use exited veh netevent

This commit is contained in:
Vortrex
2021-04-20 21:31:19 -05:00
parent 292e2f87d0
commit b986f0ef83

View File

@@ -34,7 +34,7 @@ function addAllNetworkHandlers() {
addNetworkHandler("ag.exitedSphere", onPlayerExitedSphere);
addNetworkHandler("ag.playerDeath", onPlayerDeath);
addNetworkHandler("ag.onPlayerEnterVehicle", onPlayerEnteredVehicle);
//addNetworkHandler("ag.onPlayerExitVehicle", onPlayerExitedVehicle);
addNetworkHandler("ag.onPlayerExitVehicle", onPlayerExitedVehicle);
// Job
addNetworkHandler("ag.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
@@ -677,6 +677,18 @@ function updateHeadingInPlayerData(client, heading) {
// ===========================================================================
function forcePlayerIntoSkinSelect(client) {
if(getGameConfig().skinChangePosition[getServerGame()].length != 0) {
getPlayerData(client).returnToPosition = getPlayerPosition(client);
getPlayerData(client).returnToHeading = getPlayerHeading(client);
getPlayerData(client).returnToInterior = getPlayerInterior(client);
getPlayerData(client).returnToDimension = getPlayerDimension(client);
setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
setPlayerInterior(client, getGameConfig().skinChangePosition[getServerGame()][2]);
setPlayerDimension(client, client.index+100);
}
triggerNetworkEvent("ag.skinSelect", client, true);
}
@@ -833,6 +845,16 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
deleteItem(getPlayerData(client).itemActionItem);
restorePlayerCamera(client);
cachePlayerHotBarItems(client);
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);
setPlayerDimension(client, getPlayerData(client).returnToDimension);
getPlayerData(client).returnToPosition = null;
getPlayerData(client).returnToHeading = null;
getPlayerData(client).returnToInterior = null;
getPlayerData(client).returnToDimension = null;
meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[getServerGame()][allowedSkinIndex][1]}`);
}
triggerNetworkEvent("ag.skinSelect", client, false);
@@ -844,4 +866,16 @@ function sendPlayerChatScrollLines(client, amount) {
triggerNetworkEvent("ag.chatScrollLines", client, amount);
}
// ===========================================================================
// ===========================================================================
function playRadioStreamForPlayer(client, streamURL) {
triggerNetworkEvent("ag.radioStream", client, streamURL);
}
// ===========================================================================
function setPlayerStreamingRadioVolume(client, volumeLevel) {
triggerNetworkEvent("ag.radioVolume", client, volumeLevel);
}
// ===========================================================================