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@@ -36,7 +36,7 @@ function initBusinessScript() {
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// ===========================================================================
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function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked, hasItems, entranceFee) {
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logToConsole(LOG_DEBUG, `[AGRP.Business] Received business ${businessId} (${name}) from server`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Received business ${businessId} (${name}) from server`);
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if (!areServerElementsSupported() || getGame() == V_GAME_MAFIA_ONE || getGame() == V_GAME_GTA_IV) {
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if (getBusinessData(businessId) != false) {
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@@ -62,10 +62,10 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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}
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}
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} already exists. Checking blip ...`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId} already exists. Checking blip ...`);
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if (blipModel == -1) {
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if (businessData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been removed by the server`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId}'s blip has been removed by the server`);
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if (getGame() == V_GAME_GTA_IV) {
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natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
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} else {
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@@ -75,11 +75,11 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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//businesses.splice(businessData.index, 1);
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//setAllBusinessDataIndexes();
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} else {
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip is unchanged`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId}'s blip is unchanged`);
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}
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} else {
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if (businessData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been changed by the server`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId}'s blip has been changed by the server`);
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if (getGame() == V_GAME_GTA_IV) {
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natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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@@ -92,20 +92,20 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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if (blipId != -1) {
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tempBusinessData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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}
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}
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} else {
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} doesn't exist. Adding ...`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId} doesn't exist. Adding ...`);
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let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
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if (blipModel != -1) {
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let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
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if (blipId != -1) {
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tempBusinessData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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} else {
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logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} has no blip.`);
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logToConsole(LOG_DEBUG, `[V.RP.Business] Business ${businessId} has no blip.`);
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}
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getServerData().businesses.push(tempBusinessData);
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setAllBusinessDataIndexes();
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