Prefix
This commit is contained in:
@@ -73,7 +73,7 @@ function onResourceStart(event, resource) {
|
||||
}
|
||||
|
||||
if (resource == thisResource) {
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Event] onResourceStart called - Sending signal to server`);
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[V.RP.Event] onResourceStart called - Sending signal to server`);
|
||||
localPlayerMoneyInterval = setInterval(updateLocalPlayerMoney, 1000 * 5);
|
||||
sendResourceStartedSignalToServer();
|
||||
}
|
||||
@@ -83,7 +83,7 @@ function onResourceStart(event, resource) {
|
||||
|
||||
function onResourceStop(event, resource) {
|
||||
if (resource == thisResource) {
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Event] onResourceStop called - Sending signal to server`);
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[V.RP.Event] onResourceStop called - Sending signal to server`);
|
||||
sendResourceStoppedSignalToServer();
|
||||
}
|
||||
}
|
||||
@@ -92,7 +92,7 @@ function onResourceStop(event, resource) {
|
||||
|
||||
function onResourceReady(event, resource) {
|
||||
if (resource == thisResource) {
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Event] onResourceReady called - Sending signal to server`);
|
||||
logToConsole(LOG_DEBUG | LOG_WARN, `[V.RP.Event] onResourceReady called - Sending signal to server`);
|
||||
loadLocaleConfig();
|
||||
sendResourceReadySignalToServer();
|
||||
}
|
||||
@@ -101,7 +101,7 @@ function onResourceReady(event, resource) {
|
||||
// ===========================================================================
|
||||
|
||||
function onProcess(event, deltaTime) {
|
||||
logToConsole(LOG_VERBOSE, `[AGRP.Event] onProcess`);
|
||||
logToConsole(LOG_VERBOSE, `[V.RP.Event] onProcess`);
|
||||
if (localPlayer == null) {
|
||||
return false;
|
||||
}
|
||||
@@ -136,7 +136,7 @@ function onKeyUp(event, keyCode, scanCode, keyModifiers) {
|
||||
// ===========================================================================
|
||||
|
||||
function onDrawnHUD(event) {
|
||||
logToConsole(LOG_VERBOSE, `[AGRP.Event] HUD drawn`);
|
||||
logToConsole(LOG_VERBOSE, `[V.RP.Event] HUD drawn`);
|
||||
processMouseCursorRendering();
|
||||
|
||||
if (!renderHUD) {
|
||||
@@ -160,7 +160,7 @@ function onDrawnHUD(event) {
|
||||
// ===========================================================================
|
||||
|
||||
function onPedWasted(event, wastedPed, killerPed, weapon, pedPiece) {
|
||||
logToConsole(LOG_DEBUG, `[AGRP.Event] Ped ${wastedPed.name} died`);
|
||||
logToConsole(LOG_DEBUG, `[V.RP.Event] Ped ${wastedPed.name} died`);
|
||||
wastedPed.clearWeapons();
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ function onElementStreamIn(event, element) {
|
||||
// ===========================================================================
|
||||
|
||||
function onPedExitedVehicle(event, ped, vehicle, seat) {
|
||||
//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
|
||||
//logToConsole(LOG_DEBUG, `[V.RP.Event] Local player exited vehicle`);
|
||||
//sendNetworkEventToServer("v.rp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
|
||||
|
||||
cruiseControlEnabled = false;
|
||||
@@ -197,7 +197,7 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
|
||||
// ===========================================================================
|
||||
|
||||
function onPedExitingVehicle(event, ped, vehicle, seat) {
|
||||
//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
|
||||
//logToConsole(LOG_DEBUG, `[V.RP.Event] Local player exited vehicle`);
|
||||
//sendNetworkEventToServer("v.rp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
|
||||
|
||||
if (localPlayer != null) {
|
||||
@@ -211,7 +211,7 @@ function onPedExitingVehicle(event, ped, vehicle, seat) {
|
||||
// ===========================================================================
|
||||
|
||||
function onPedEnteredVehicle(event, ped, vehicle, seat) {
|
||||
logToConsole(LOG_DEBUG, `[AGRP.Event] Ped entered vehicle`);
|
||||
logToConsole(LOG_DEBUG, `[V.RP.Event] Ped entered vehicle`);
|
||||
//sendNetworkEventToServer("v.rp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
|
||||
|
||||
cruiseControlEnabled = false;
|
||||
@@ -239,7 +239,7 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
|
||||
function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
|
||||
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
|
||||
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
|
||||
//logToConsole(LOG_DEBUG, `[AGRP.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
|
||||
//logToConsole(LOG_DEBUG, `[V.RP.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
|
||||
if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
|
||||
if (damagedEntity.isType(ELEMENT_PLAYER)) {
|
||||
if (damagedEntity == localPlayer) {
|
||||
|
||||
Reference in New Issue
Block a user