This commit is contained in:
Vortrex
2023-02-08 18:04:27 -06:00
parent 77114a14a3
commit bacdc063d4
62 changed files with 645 additions and 645 deletions

View File

@@ -42,21 +42,21 @@ function initJobScript() {
// ===========================================================================
function setLocalPlayerJobType(tempJobType) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Set local player job type to ${tempJobType}`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Set local player job type to ${tempJobType}`);
localPlayerJobType = tempJobType;
}
// ===========================================================================
function setLocalPlayerWorkingState(tempWorking) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Setting working state to ${tempWorking}`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Setting working state to ${tempWorking}`);
localPlayerWorking = tempWorking;
}
// ===========================================================================
function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Showing job route location at ${position.x}, ${position.y}, ${position.z}`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Showing job route location at ${position.x}, ${position.y}, ${position.z}`);
hideJobRouteLocation();
if (getMultiplayerMod() == V_MPMOD_GTAC) {
if (getGame() == V_GAME_GTA_SA) {
@@ -80,7 +80,7 @@ function showJobRouteLocation(position, colour) {
// ===========================================================================
function enteredJobRouteSphere() {
logToConsole(LOG_DEBUG, `[AGRP.Job] Entered job route sphere`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Entered job route sphere`);
hideJobRouteLocation();
tellServerPlayerArrivedAtJobRouteLocation();
}
@@ -114,7 +114,7 @@ function blinkJobRouteLocationBlip(times, position, colour) {
// ===========================================================================
function hideJobRouteLocation() {
logToConsole(LOG_DEBUG, `[AGRP.Job] Hiding job route location`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Hiding job route location`);
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
@@ -137,7 +137,7 @@ function hideJobRouteLocation() {
// ===========================================================================
function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Received job ${jobId} (${name}) from server`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Received job ${jobId} (${name}) from server`);
if (!areServerElementsSupported() || getGame() == V_GAME_MAFIA_ONE || getGame() == V_GAME_GTA_IV) {
if (getJobData(jobId) != false) {
@@ -148,10 +148,10 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
jobData.blipModel = blipModel;
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} already exists. Checking blip ...`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId} already exists. Checking blip ...`);
if (blipModel == -1) {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been removed by the server`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId}'s blip has been removed by the server`);
if (getGame() == V_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
@@ -159,11 +159,11 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
}
jobData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip is unchanged`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been changed by the server`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId}'s blip has been changed by the server`);
if (getGame() == V_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
@@ -176,20 +176,20 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
if (blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} doesn't exist. Adding ...`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
if (blipModel != -1) {
let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
if (blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} has no blip.`);
logToConsole(LOG_DEBUG, `[V.RP.Job] Job ${jobId} has no blip.`);
}
getServerData().jobs.push(tempJobData);
setAllJobDataIndexes();