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@@ -188,7 +188,7 @@ function sendResourceStoppedSignalToServer() {
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// ===========================================================================
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function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
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logToConsole(LOG_DEBUG, `[AGRP.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
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logToConsole(LOG_DEBUG, `[V.RP.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
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renderHUD = hudState;
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if (getGame() == V_GAME_GTA_IV) {
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@@ -213,7 +213,7 @@ function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardS
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// ===========================================================================
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function onServerSpawnedLocalPlayer(state) {
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logToConsole(LOG_DEBUG, `[AGRP.Main] Setting spawned state to ${state}`);
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logToConsole(LOG_DEBUG, `[V.RP.Main] Setting spawned state to ${state}`);
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isSpawned = state;
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setUpInitialGame();
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if (state) {
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@@ -336,7 +336,7 @@ function setLocalPlayerInfiniteRun(state) {
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// ===========================================================================
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function setLocalPlayerSkin(skinId) {
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logToConsole(LOG_INFO, `[AGRP.Server] Setting locale player skin to ${skinId}`);
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logToConsole(LOG_INFO, `[V.RP.Server] Setting locale player skin to ${skinId}`);
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if (getGame() == V_GAME_GTA_IV) {
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if (natives.isModelInCdimage(skinId)) {
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natives.requestModel(skinId);
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