This commit is contained in:
Vortrex
2023-02-08 18:04:27 -06:00
parent 77114a14a3
commit bacdc063d4
62 changed files with 645 additions and 645 deletions

View File

@@ -193,7 +193,7 @@ function loadVehiclesFromDatabase() {
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[AGRP.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
logToConsole(LOG_INFO, `[V.RP.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
return tempVehicles;
}
@@ -236,7 +236,7 @@ function saveVehicleToDatabase(vehicleDataId) {
return false;
}
logToConsole(LOG_VERBOSE, `[AGRP.Vehicle]: Saving vehicle ${tempVehicleData.databaseId} to database ...`);
logToConsole(LOG_VERBOSE, `[V.RP.Vehicle]: Saving vehicle ${tempVehicleData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if (dbConnection) {
if (tempVehicleData.vehicle != false) {
@@ -313,7 +313,7 @@ function saveVehicleToDatabase(vehicleDataId) {
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[AGRP.Vehicle]: Saved vehicle ${vehicleDataId} to database!`);
logToConsole(LOG_VERBOSE, `[V.RP.Vehicle]: Saved vehicle ${vehicleDataId} to database!`);
return false;
}
@@ -1488,7 +1488,7 @@ function respawnVehicle(vehicle) {
// ===========================================================================
function spawnVehicle(vehicleData) {
logToConsole(LOG_DEBUG, `[AGRP.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
logToConsole(LOG_DEBUG, `[V.RP.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
if (!vehicle) {
@@ -1505,25 +1505,25 @@ function spawnVehicle(vehicleData) {
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
let colour1 = rgbaArrayFromToColour(vehicleData.colour1RGBA);
let colour2 = rgbaArrayFromToColour(vehicleData.colour2RGBA);
logToConsole(LOG_VERBOSE, `[AGRP.Vehicle]: Setting vehicle ${vehicle.id}'s colours to RGBA [${colour1[0]}, ${colour1[1]}, ${colour1[2]}, ${colour1[3]}], [(]${colour2[0]}, ${colour2[1]}, ${colour2[2]}, ${colour2[3]}]`);
logToConsole(LOG_VERBOSE, `[V.RP.Vehicle]: Setting vehicle ${vehicle.id}'s colours to RGBA [${colour1[0]}, ${colour1[1]}, ${colour1[2]}, ${colour1[3]}], [(]${colour2[0]}, ${colour2[1]}, ${colour2[2]}, ${colour2[3]}]`);
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
} else {
setVehicleColours(vehicle, vehicleData.colour1, vehicleData.colour2, vehicleData.colour3, vehicleData.colour4);
logToConsole(LOG_VERBOSE, `[AGRP.Vehicle]: Setting vehicle ${vehicle.id}'s colours to ${vehicleData.colour1}, ${vehicleData.colour2}, ${vehicleData.colour3}, ${vehicleData.colour4}`);
logToConsole(LOG_VERBOSE, `[V.RP.Vehicle]: Setting vehicle ${vehicle.id}'s colours to ${vehicleData.colour1}, ${vehicleData.colour2}, ${vehicleData.colour3}, ${vehicleData.colour4}`);
}
}
if (vehicleData.spawnLocked == true) {
setVehicleEngine(vehicle, false);
logToConsole(LOG_VERBOSE, `[AGRP.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`);
logToConsole(LOG_VERBOSE, `[V.RP.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`);
} else {
setVehicleEngine(vehicle, intToBool(vehicleData.engine));
logToConsole(LOG_VERBOSE, `[AGRP.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
logToConsole(LOG_VERBOSE, `[V.RP.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
}
if (typeof vehicle.locked != "undefined") {
setVehicleLocked(vehicle, intToBool(vehicleData.locked));
logToConsole(LOG_VERBOSE, `[AGRP.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
logToConsole(LOG_VERBOSE, `[V.RP.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
}
//setVehicleHealth(vehicle, 1000);