Change copyright, consts, and net events prefix

This commit is contained in:
Vortrex
2022-12-19 10:11:10 -06:00
parent df0bf2fdd7
commit bd29a9f7d5
127 changed files with 2745 additions and 2871 deletions

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
@@ -42,7 +41,7 @@ function addAllEventHandlers() {
}
}
if (getGame() == AGRP_GAME_MAFIA_ONE) {
if (getGame() == V_GAME_MAFIA_ONE) {
addEventHandler("OnMapLoaded", onMapLoaded);
}
}
@@ -166,7 +165,7 @@ function onElementStreamIn(event, element) {
function onPedExitedVehicle(event, ped, vehicle, seat) {
//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
//sendNetworkEventToServer("v.rp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
cruiseControlEnabled = false;
cruiseControlSpeed = 0.0;
@@ -190,7 +189,7 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
function onPedExitingVehicle(event, ped, vehicle, seat) {
//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
//sendNetworkEventToServer("v.rp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
if (localPlayer != null) {
if (ped == localPlayer) {
@@ -204,7 +203,7 @@ function onPedExitingVehicle(event, ped, vehicle, seat) {
function onPedEnteredVehicle(event, ped, vehicle, seat) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Ped entered vehicle`);
//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
//sendNetworkEventToServer("v.rp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
cruiseControlEnabled = false;
cruiseControlSpeed = 0.0;
@@ -215,9 +214,9 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
if (inVehicleSeat == 0) {
//parkedVehiclePosition = inVehicle.position;
//parkedVehicleHeading = inVehicle.heading;
if (doesEntityDataExist(vehicle, "agrp.server") == true) {
if (doesEntityDataExist(vehicle, "v.rp.server") == true) {
//setVehicleEngine(vehicle.id, false);
setVehicleEngine(vehicle.id, getEntityData(vehicle, "agrp.engine"));
setVehicleEngine(vehicle.id, getEntityData(vehicle, "v.rp.engine"));
//setLocalPlayerControlState(false, false);
}
}
@@ -238,7 +237,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
if (!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
}
sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
sendNetworkEventToServer("v.rp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
}
}
}
@@ -297,7 +296,7 @@ function onEntityProcess(event, entity) {
// ===========================================================================
function onMapLoaded(mapName) {
sendNetworkEventToServer("agrp.mapLoaded", mapName);
sendNetworkEventToServer("v.rp.mapLoaded", mapName);
}
// ===========================================================================