Change copyright, consts, and net events prefix
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@@ -1,7 +1,6 @@
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// ===========================================================================
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// Asshat Gaming Roleplay
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// https://github.com/VortrexFTW/agrp_main
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// (c) 2022 Asshat Gaming
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/v-roleplay
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// ===========================================================================
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// FILE: client.js
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// DESC: Provides client communication and cross-endpoint operations
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@@ -9,9 +8,9 @@
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// ===========================================================================
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// Return-To types (for when a player is teleported)
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const AGRP_RETURNTO_TYPE_NONE = 0; // "Return to" data is invalid
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const AGRP_RETURNTO_TYPE_ADMINGET = 1; // "Return to" data is from admin teleporting
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const AGRP_RETURNTO_TYPE_SKINSELECT = 2; // "Return to" data is from skin select
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const V_RETURNTO_TYPE_NONE = 0; // "Return to" data is invalid
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const V_RETURNTO_TYPE_ADMINGET = 1; // "Return to" data is from admin teleporting
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const V_RETURNTO_TYPE_SKINSELECT = 2; // "Return to" data is from skin select
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// ===========================================================================
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@@ -37,9 +36,9 @@ class ClientData {
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this.sessionId = 0;
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// Security
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this.passwordResetState = AGRP_RESETPASS_STATE_NONE;
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this.passwordResetState = V_RESETPASS_STATE_NONE;
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this.passwordResetCode = "";
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this.twoFactorAuthenticationState = AGRP_2FA_STATE_NONE;
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this.twoFactorAuthenticationState = V_2FA_STATE_NONE;
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this.twoFactorAuthenticationCode = 0;
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this.loginTimeout = null;
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this.loginAttemptsRemaining = 3;
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@@ -65,11 +64,11 @@ class ClientData {
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// Items
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this.tempLockerCache = new Array(9).fill(-1);
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this.tempLockerType = AGRP_TEMP_LOCKER_TYPE_NONE;
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this.tempLockerType = V_TEMP_LOCKER_TYPE_NONE;
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this.hotBarItems = new Array(9).fill(-1);
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this.activeHotBarSlot = -1;
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this.toggleUseItem = false;
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this.itemActionState = AGRP_ITEM_ACTION_NONE;
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this.itemActionState = V_ITEM_ACTION_NONE;
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this.itemActionItem = -1;
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this.paintBallItemCache = [];
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@@ -104,7 +103,7 @@ class ClientData {
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this.returnToDimension = null;
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this.returnToHouse = null;
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this.returnToBusiness = null;
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this.returnToType = AGRP_RETURNTO_TYPE_NONE;
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this.returnToType = V_RETURNTO_TYPE_NONE;
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// Animation
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this.currentAnimation = -1;
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@@ -119,7 +118,7 @@ class ClientData {
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this.usingSkinSelect = false;
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this.keyBinds = [];
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this.incomingDamageMultiplier = 1;
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this.weaponDamageEvent = AGRP_WEAPON_DAMAGE_EVENT_NORMAL;
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this.weaponDamageEvent = V_WEAPON_DAMAGE_EVENT_NORMAL;
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this.lastJobVehicle = null;
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this.health = 100;
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this.locale = 0;
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@@ -128,8 +127,8 @@ class ClientData {
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this.scene = "";
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this.playerBlip = null;
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this.alcoholLevel = 0;
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this.pedState = AGRP_PEDSTATE_NONE;
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this.promptType = AGRP_PROMPT_NONE;
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this.pedState = V_PEDSTATE_NONE;
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this.promptType = V_PROMPT_NONE;
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this.privateMessageReplyTo = null;
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this.enteringExitingProperty = null;
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this.inProperty = null;
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@@ -144,12 +143,12 @@ class ClientData {
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this.jobRouteEditNextLocationDelay = 0;
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this.jobRouteEditNextLocationArriveMessage = "";
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this.jobRouteEditNextLocationGotoMessage = "";
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this.jobRouteEditNextLocationType = AGRP_JOB_ROUTE_LOC_TYPE_NONE;
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this.jobRouteEditNextLocationType = V_JOB_ROUTE_LOC_TYPE_NONE;
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// Casino Stuff
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this.casinoChips = 0; // This might become an item with a useId of a business (for chips belonging to specific casinos)
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this.casinoCardHand = [];
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this.casinoPlayingGame = AGRP_CASINO_GAME_NONE;
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this.casinoPlayingGame = V_CASINO_GAME_NONE;
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}
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};
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@@ -222,7 +221,7 @@ function initClient(client) {
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playerInitialized[client.index] = true;
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//setEntityData(client, "agrp.isInitialized", true, false);
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//setEntityData(client, "v.rp.isInitialized", true, false);
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logToConsole(LOG_DEBUG, `[AGRP.Account] Initializing GUI for ${getPlayerDisplayForConsole(client)} ...`);
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sendPlayerCurrencyString(client);
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