Change copyright, consts, and net events prefix

This commit is contained in:
Vortrex
2022-12-19 10:11:10 -06:00
parent df0bf2fdd7
commit bd29a9f7d5
127 changed files with 2745 additions and 2871 deletions

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: forensics.js
// DESC: Provides forensics functions and commands (bullet casings, blood, etc)
@@ -9,13 +8,13 @@
// ===========================================================================
// Forensic Types
const AGRP_FORENSICS_NONE = 0;
const AGRP_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
const AGRP_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
const AGRP_FORENSICS_BODY = 3; // Body. A dead body lol
const AGRP_FORENSICS_HAIR = 4; // Hair.
const AGRP_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
const AGRP_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
const AGRP_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
const V_FORENSICS_NONE = 0;
const V_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
const V_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
const V_FORENSICS_BODY = 3; // Body. A dead body lol
const V_FORENSICS_HAIR = 4; // Hair.
const V_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
const V_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
const V_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
// ===========================================================================