Change copyright, consts, and net events prefix
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
// ===========================================================================
|
||||
// Asshat Gaming Roleplay
|
||||
// https://github.com/VortrexFTW/agrp_main
|
||||
// (c) 2022 Asshat Gaming
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/v-roleplay
|
||||
// ===========================================================================
|
||||
// FILE: forensics.js
|
||||
// DESC: Provides forensics functions and commands (bullet casings, blood, etc)
|
||||
@@ -9,13 +8,13 @@
|
||||
// ===========================================================================
|
||||
|
||||
// Forensic Types
|
||||
const AGRP_FORENSICS_NONE = 0;
|
||||
const AGRP_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
|
||||
const AGRP_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
|
||||
const AGRP_FORENSICS_BODY = 3; // Body. A dead body lol
|
||||
const AGRP_FORENSICS_HAIR = 4; // Hair.
|
||||
const AGRP_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
|
||||
const AGRP_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
|
||||
const AGRP_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
|
||||
const V_FORENSICS_NONE = 0;
|
||||
const V_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
|
||||
const V_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
|
||||
const V_FORENSICS_BODY = 3; // Body. A dead body lol
|
||||
const V_FORENSICS_HAIR = 4; // Hair.
|
||||
const V_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
|
||||
const V_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
|
||||
const V_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
|
||||
|
||||
// ===========================================================================
|
||||
Reference in New Issue
Block a user