Change copyright, consts, and net events prefix

This commit is contained in:
Vortrex
2022-12-19 10:11:10 -06:00
parent df0bf2fdd7
commit bd29a9f7d5
127 changed files with 2745 additions and 2871 deletions

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: drink.js
// DESC: Provides features and usage for the drink item type

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: food.js
// DESC: Provides features and usage for the food item type

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: handcuff.js
// DESC: Provides features and usage for the handcuff item type
@@ -11,20 +10,20 @@
// ===========================================================================
function isPlayerHandCuffed(client) {
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
return (getPlayerData(client).pedState == V_PEDSTATE_BINDED);
}
// ===========================================================================
function handCuffPlayer(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_BINDED;
getPlayerData(client).pedState = V_PEDSTATE_BINDED;
setPlayerControlState(client, false);
}
// ===========================================================================
function unHandCuffPlayer(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
getPlayerData(client).pedState = V_PEDSTATE_READY;
setPlayerControlState(client, true);
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: phone.js
// DESC: Provides features and usage for the phone item type
@@ -10,7 +9,7 @@
function getItemWithPhoneNumber(phoneNumber) {
for (let i in getServerData().items) {
if (getItemTypeData(getItemData(i).itemTypeIndex).useType == AGRP_ITEM_USE_TYPE_PHONE) {
if (getItemTypeData(getItemData(i).itemTypeIndex).useType == V_ITEM_USE_TYPE_PHONE) {
if (getItemData(i).value == phoneNumber) {
return i;
}
@@ -31,15 +30,15 @@ function ringPhoneForNearbyPlayers(itemIndex) {
/*
if(isPhoneItemEnabled(itemIndex)) {
switch(getItemData(itemIndex).ownerType) {
case AGRP_ITEM_OWNER_GROUND:
case V_ITEM_OWNER_GROUND:
playRingtoneForPlayersInRange(getItemData(itemIndex).position, getItemData(i).extra);
break;
case AGRP_ITEM_OWNER_VEHTRUNK:
case V_ITEM_OWNER_VEHTRUNK:
playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
break;
case AGRP_ITEM_OWNER_VEHDASH:
case V_ITEM_OWNER_VEHDASH:
playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
break;
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: handcuff.js
// DESC: Provides features and usage for the handcuff item type
@@ -11,20 +10,20 @@
// ===========================================================================
function isPlayerTied(client) {
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
return (getPlayerData(client).pedState == V_PEDSTATE_BINDED);
}
// ===========================================================================
function ropeTiePlayer(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_BINDED;
getPlayerData(client).pedState = V_PEDSTATE_BINDED;
setPlayerControlState(client, false);
}
// ===========================================================================
function ropeUnTiePlayer(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
getPlayerData(client).pedState = V_PEDSTATE_READY;
setPlayerControlState(client, true);
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: tazer.js
// DESC: Provides features and usage for the tazer item type
@@ -11,13 +10,13 @@
// ===========================================================================
function isPlayerTazed(client) {
return (getPlayerData(client).pedState == AGRP_PEDSTATE_TAZED);
return (getPlayerData(client).pedState == V_PEDSTATE_TAZED);
}
// ===========================================================================
function tazePlayer(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_TAZED;
getPlayerData(client).pedState = V_PEDSTATE_TAZED;
setPlayerControlState(client, false);
let animationId = getAnimationFromParams("tazed");
@@ -34,7 +33,7 @@ function tazePlayer(client) {
// ===========================================================================
function unTazePlayer(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
getPlayerData(client).pedState = V_PEDSTATE_READY;
setPlayerControlState(client, true);
setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: walkie-talkie.js
// DESC: Provides features and usage for the walkie-talkie item type
@@ -9,7 +8,7 @@
// ===========================================================================
function getPlayerActiveWalkieTalkieFrequency(client) {
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_WALKIETALKIE);
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, V_ITEM_USE_TYPE_WALKIETALKIE);
if (walkieTalkieSlot != -1) {
if (getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot])) {
@@ -32,7 +31,7 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
// if(isPlayerSpawned(clients[i])) {
// if(!isSamePlayer(transmittingPlayer, clients[i])) {
// if(getPlayerActiveWalkieTalkieFrequency(clients[i]) == radioFrequency) {
// if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], AGRP_ITEM_USE_TYPE_WALKIETALKIE)]).enabled) {
// if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], V_ITEM_USE_TYPE_WALKIETALKIE)]).enabled) {
// walkieTalkieIncomingToNearbyPlayers(clients[i], messageText);
// }
// }
@@ -43,7 +42,7 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
let items = getServerData().items;
for (let i in items) {
if (items[i].enabled) {
if (getItemTypeData(items[i].itemTypeIndex).useType == AGRP_ITEM_USE_TYPE_WALKIETALKIE) {
if (getItemTypeData(items[i].itemTypeIndex).useType == V_ITEM_USE_TYPE_WALKIETALKIE) {
if (items[i].value == radioFrequency) {
walkieTalkieIncomingToNearbyPlayers(null, messageText, getItemPosition(i));
}
@@ -126,7 +125,7 @@ function walkieTalkieChatCommand(command, params, client) {
return false;
}
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_WALKIETALKIE);
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, V_ITEM_USE_TYPE_WALKIETALKIE);
if (!getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
messagePlayerError(client, "Please turn on a walkie talkie first!");
return false;