Change copyright, consts, and net events prefix

This commit is contained in:
Vortrex
2022-12-19 10:11:10 -06:00
parent df0bf2fdd7
commit bd29a9f7d5
127 changed files with 2745 additions and 2871 deletions

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: misc.js
// DESC: Provides any uncategorized functions and usage
@@ -9,48 +8,48 @@
// ===========================================================================
// Pickup Types
const AGRP_PICKUP_NONE = 0;
const AGRP_PICKUP_JOB = 1;
const AGRP_PICKUP_BUSINESS_ENTRANCE = 2;
const AGRP_PICKUP_BUSINESS_EXIT = 3;
const AGRP_PICKUP_HOUSE_ENTRANCE = 4;
const AGRP_PICKUP_HOUSE_EXIT = 5;
const AGRP_PICKUP_EXIT = 6;
const V_PICKUP_NONE = 0;
const V_PICKUP_JOB = 1;
const V_PICKUP_BUSINESS_ENTRANCE = 2;
const V_PICKUP_BUSINESS_EXIT = 3;
const V_PICKUP_HOUSE_ENTRANCE = 4;
const V_PICKUP_HOUSE_EXIT = 5;
const V_PICKUP_EXIT = 6;
// ===========================================================================
// Blip Owner Types
const AGRP_BLIP_NONE = 0;
const AGRP_BLIP_JOB = 1;
const AGRP_BLIP_BUSINESS_ENTRANCE = 2;
const AGRP_BLIP_BUSINESS_EXIT = 3;
const AGRP_BLIP_HOUSE_ENTRANCE = 4;
const AGRP_BLIP_HOUSE_EXIT = 5;
const AGRP_BLIP_EXIT = 6;
const V_BLIP_NONE = 0;
const V_BLIP_JOB = 1;
const V_BLIP_BUSINESS_ENTRANCE = 2;
const V_BLIP_BUSINESS_EXIT = 3;
const V_BLIP_HOUSE_ENTRANCE = 4;
const V_BLIP_HOUSE_EXIT = 5;
const V_BLIP_EXIT = 6;
// ===========================================================================
// Ped States
const AGRP_PEDSTATE_NONE = 0; // None
const AGRP_PEDSTATE_READY = 1; // Ready
const AGRP_PEDSTATE_DRIVER = 2; // Driving a vehicle
const AGRP_PEDSTATE_PASSENGER = 3; // In a vehicle as passenger
const AGRP_PEDSTATE_DEAD = 4; // Dead
const AGRP_PEDSTATE_ENTERINGPROPERTY = 5; // Entering a property
const AGRP_PEDSTATE_EXITINGPROPERTY = 6; // Exiting a property
const AGRP_PEDSTATE_ENTERINGVEHICLE = 7; // Entering a vehicle
const AGRP_PEDSTATE_EXITINGVEHICLE = 8; // Exiting a vehicle
const AGRP_PEDSTATE_BINDED = 9; // Binded by rope or handcuffs
const AGRP_PEDSTATE_TAZED = 10; // Under incapacitating effect of tazer
const AGRP_PEDSTATE_INTRUNK = 11; // In vehicle trunk
const AGRP_PEDSTATE_INITEM = 12; // In item (crate, box, etc)
const AGRP_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering)
const AGRP_PEDSTATE_SPAWNING = 14; // Spawning
const V_PEDSTATE_NONE = 0; // None
const V_PEDSTATE_READY = 1; // Ready
const V_PEDSTATE_DRIVER = 2; // Driving a vehicle
const V_PEDSTATE_PASSENGER = 3; // In a vehicle as passenger
const V_PEDSTATE_DEAD = 4; // Dead
const V_PEDSTATE_ENTERINGPROPERTY = 5; // Entering a property
const V_PEDSTATE_EXITINGPROPERTY = 6; // Exiting a property
const V_PEDSTATE_ENTERINGVEHICLE = 7; // Entering a vehicle
const V_PEDSTATE_EXITINGVEHICLE = 8; // Exiting a vehicle
const V_PEDSTATE_BINDED = 9; // Binded by rope or handcuffs
const V_PEDSTATE_TAZED = 10; // Under incapacitating effect of tazer
const V_PEDSTATE_INTRUNK = 11; // In vehicle trunk
const V_PEDSTATE_INITEM = 12; // In item (crate, box, etc)
const V_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering)
const V_PEDSTATE_SPAWNING = 14; // Spawning
// Property Types
const AGRP_PROPERTY_TYPE_NONE = 0; // None
const AGRP_PROPERTY_TYPE_BUSINESS = 1; // Business
const AGRP_PROPERTY_TYPE_HOUSE = 2; // House
const V_PROPERTY_TYPE_NONE = 0; // None
const V_PROPERTY_TYPE_BUSINESS = 1; // Business
const V_PROPERTY_TYPE_HOUSE = 2; // House
// ===========================================================================
@@ -116,7 +115,7 @@ function suicideCommand(command, params, client) {
// ===========================================================================
function toggleMouseCameraCommand(command, params, client) {
if (getGame() != AGRP_GAME_GTA_VC) {
if (getGame() != V_GAME_GTA_VC) {
sendPlayerMouseCameraToggle(client);
}
return true;
@@ -206,7 +205,7 @@ function enterExitPropertyCommand(command, params, client) {
let isBusiness = false;
// Make sure they aren't already trying to enter/exit a property
if (getPlayerData(client).pedState == AGRP_PEDSTATE_ENTERINGPROPERTY || getPlayerData(client).pedState == AGRP_PEDSTATE_EXITINGPROPERTY) {
if (getPlayerData(client).pedState == V_PEDSTATE_ENTERINGPROPERTY || getPlayerData(client).pedState == V_PEDSTATE_EXITINGPROPERTY) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
@@ -219,29 +218,29 @@ function enterExitPropertyCommand(command, params, client) {
// Needs further testing and tweaks.
if (getPlayerData(client).currentPickup != null) {
if (getDistance(getPlayerData(client).currentPickup.position, getPlayerPosition(client)) <= 2) {
let ownerType = getEntityData(getPlayerData(client).currentPickup, "agrp.owner.type");
let ownerId = getEntityData(getPlayerData(client).currentPickup, "agrp.owner.id");
let ownerType = getEntityData(getPlayerData(client).currentPickup, "v.rp.owner.type");
let ownerId = getEntityData(getPlayerData(client).currentPickup, "v.rp.owner.id");
switch (ownerType) {
case AGRP_PICKUP_BUSINESS_ENTRANCE:
case V_PICKUP_BUSINESS_ENTRANCE:
isBusiness = true;
isEntrance = true;
closestProperty = getServerData().businesses[ownerId];
break;
case AGRP_PICKUP_BUSINESS_EXIT:
case V_PICKUP_BUSINESS_EXIT:
isBusiness = true;
isEntrance = false;
closestProperty = getServerData().businesses[ownerId];
break;
case AGRP_PICKUP_HOUSE_ENTRANCE:
case V_PICKUP_HOUSE_ENTRANCE:
isBusiness = false;
isEntrance = true;
closestProperty = getServerData().houses[ownerId];
break;
case AGRP_PICKUP_HOUSE_EXIT:
case V_PICKUP_HOUSE_EXIT:
isBusiness = false;
isEntrance = false;
closestProperty = getServerData().houses[ownerId];
@@ -361,8 +360,8 @@ function enterExitPropertyCommand(command, params, client) {
}
clearPlayerStateToEnterExitProperty(client);
getPlayerData(client).pedState = AGRP_PEDSTATE_ENTERINGPROPERTY;
getPlayerData(client).enteringExitingProperty = [(isBusiness) ? AGRP_PROPERTY_TYPE_BUSINESS : AGRP_PROPERTY_TYPE_HOUSE, closestProperty.index];
getPlayerData(client).pedState = V_PEDSTATE_ENTERINGPROPERTY;
getPlayerData(client).enteringExitingProperty = [(isBusiness) ? V_PROPERTY_TYPE_BUSINESS : V_PROPERTY_TYPE_HOUSE, closestProperty.index];
meActionToNearbyPlayers(client, getLanguageLocaleString(englishId, "EntersProperty", typeString, nameString));
@@ -393,8 +392,8 @@ function enterExitPropertyCommand(command, params, client) {
}
clearPlayerStateToEnterExitProperty(client);
getPlayerData(client).pedState = AGRP_PEDSTATE_EXITINGPROPERTY;
getPlayerData(client).enteringExitingProperty = [(isBusiness) ? AGRP_PROPERTY_TYPE_BUSINESS : AGRP_PROPERTY_TYPE_HOUSE, closestProperty.index];
getPlayerData(client).pedState = V_PEDSTATE_EXITINGPROPERTY;
getPlayerData(client).enteringExitingProperty = [(isBusiness) ? V_PROPERTY_TYPE_BUSINESS : V_PROPERTY_TYPE_HOUSE, closestProperty.index];
meActionToNearbyPlayers(client, getLanguageLocaleString(englishId, "ExitsProperty", typeString, nameString));
@@ -604,7 +603,7 @@ function stuckPlayerCommand(command, params, client) {
messagePlayerAlert(client, getLocaleString(client, "FixingStuck"));
if (getGameConfig().skinChangePosition[getGame()].length > 0) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_SKINSELECT) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == V_RETURNTO_TYPE_SKINSELECT) {
messagePlayerAlert(client, "You canceled the skin change.");
restorePlayerCamera(client);
@@ -618,11 +617,11 @@ function stuckPlayerCommand(command, params, client) {
getPlayerData(client).returnToInterior = null;
getPlayerData(client).returnToDimension = null;
getPlayerData(client).returnToType = AGRP_RETURNTO_TYPE_NONE;
getPlayerData(client).returnToType = V_RETURNTO_TYPE_NONE;
}
}
//if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_ADMINGET) {
//if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == V_RETURNTO_TYPE_ADMINGET) {
// messagePlayerError(client, `You were teleported by an admin and can't use the stuck command`);
// return false;
//}
@@ -922,7 +921,7 @@ function deletePlayerBlip(client) {
// ===========================================================================
function processPlayerDeath(client) {
getPlayerData(client).pedState = AGRP_PEDSTATE_DEAD;
getPlayerData(client).pedState = V_PEDSTATE_DEAD;
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function () {
@@ -984,13 +983,13 @@ function processPlayerDeath(client) {
// ===========================================================================
function isPlayerSurrendered(client) {
return (getPlayerData(client).pedState == AGRP_PEDSTATE_TAZED || getPlayerData(client).pedState == AGRP_PEDSTATE_HANDSUP);
return (getPlayerData(client).pedState == V_PEDSTATE_TAZED || getPlayerData(client).pedState == V_PEDSTATE_HANDSUP);
}
// ===========================================================================
function isPlayerRestrained(client) {
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
return (getPlayerData(client).pedState == V_PEDSTATE_BINDED);
}
// ===========================================================================
@@ -998,13 +997,13 @@ function isPlayerRestrained(client) {
function getPlayerInPropertyData(client) {
let businessId = getPlayerBusiness(client);
if (businessId != -1) {
getPlayerData(client).inProperty = [AGRP_PROPERTY_TYPE_BUSINESS, businessId];
getPlayerData(client).inProperty = [V_PROPERTY_TYPE_BUSINESS, businessId];
return false;
}
let houseId = getPlayerHouse(client);
if (houseId != -1) {
getPlayerData(client).inProperty = [AGRP_PROPERTY_TYPE_HOUSE, houseId];
getPlayerData(client).inProperty = [V_PROPERTY_TYPE_HOUSE, houseId];
return false;
}