Change copyright, consts, and net events prefix
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@@ -1,7 +1,6 @@
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// ===========================================================================
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// Asshat Gaming Roleplay
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// https://github.com/VortrexFTW/agrp_main
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// (c) 2022 Asshat Gaming
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/v-roleplay
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// ===========================================================================
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// FILE: connected.js
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// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
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@@ -164,8 +163,8 @@ function getVehicleHeading(vehicle) {
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// ===========================================================================
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function setVehicleHeading(vehicle, heading) {
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if (getGame() == AGRP_GAME_GTA_IV) {
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return sendNetworkEventToPlayer("agrp.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
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if (getGame() == V_GAME_GTA_IV) {
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return sendNetworkEventToPlayer("v.rp.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
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}
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return vehicle.heading = heading;
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}
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@@ -198,7 +197,7 @@ function getVehicleSyncer(vehicle) {
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// ===========================================================================
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function getVehicleForNetworkEvent(vehicle) {
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if (getGame() == AGRP_GAME_GTA_IV) {
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if (getGame() == V_GAME_GTA_IV) {
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if (getVehicleData(vehicle).ivNetworkId != -1) {
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return getVehicleData(vehicle).ivNetworkId;
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}
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@@ -238,8 +237,8 @@ function removePlayerFromVehicle(client) {
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function setPlayerSkin(client, skinIndex) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
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if (getGame() == AGRP_GAME_GTA_IV) {
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triggerNetworkEvent("agrp.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
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if (getGame() == V_GAME_GTA_IV) {
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triggerNetworkEvent("v.rp.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
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} else {
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getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
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}
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@@ -531,15 +530,15 @@ function repairVehicle(vehicle) {
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// ===========================================================================
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function setVehicleLights(vehicle, lights) {
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setEntityData(vehicle, "agrp.lights", lights, true);
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sendNetworkEventToPlayer("agrp.veh.lights", null, vehicle.id, lights);
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setEntityData(vehicle, "v.rp.lights", lights, true);
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sendNetworkEventToPlayer("v.rp.veh.lights", null, vehicle.id, lights);
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}
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// ===========================================================================
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function setVehicleEngine(vehicle, engine) {
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vehicle.engine = engine;
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setEntityData(vehicle, "agrp.engine", engine, true);
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setEntityData(vehicle, "v.rp.engine", engine, true);
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}
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// ===========================================================================
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@@ -674,7 +673,7 @@ function getPlayerElement(client) {
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// ===========================================================================
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function setElementPosition(element, position) {
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sendNetworkEventToPlayer("agrp.elementPosition", null, element.id, position);
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sendNetworkEventToPlayer("v.rp.elementPosition", null, element.id, position);
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}
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// ===========================================================================
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@@ -698,7 +697,7 @@ function setElementInterior(element, interior) {
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// ===========================================================================
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function setElementCollisionsEnabled(element, state) {
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//sendNetworkEventToPlayer("agrp.elementCollisions", null, element.id, state);
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//sendNetworkEventToPlayer("v.rp.elementCollisions", null, element.id, state);
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}
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// ===========================================================================
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@@ -941,7 +940,7 @@ function getClosestCivilian(position) {
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// ===========================================================================
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function getVehiclesInRange(position, range) {
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if (getGame() == AGRP_GAME_GTA_IV) {
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if (getGame() == V_GAME_GTA_IV) {
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return getServerData().vehicles.reduce((i, j) => (getDistance(position, i.syncPosition) <= getDistance(position, j.syncPosition)) ? i : j);
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}
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return getElementsByTypeInRange(ELEMENT_VEHICLE, position, range);
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@@ -1000,14 +999,14 @@ function setVehicleHealth(vehicle, health) {
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function givePlayerWeapon(client, weaponId, ammo, active = true) {
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//logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
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//sendNetworkEventToPlayer("agrp.giveWeapon", client, weaponId, ammo, active);
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//sendNetworkEventToPlayer("v.rp.giveWeapon", client, weaponId, ammo, active);
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client.giveWeapon(weaponId, ammo);
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}
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// ===========================================================================
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function setPlayerWantedLevel(client, wantedLevel) {
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//sendNetworkEventToPlayer("agrp.wantedLevel", client, wantedLevel);
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//sendNetworkEventToPlayer("v.rp.wantedLevel", client, wantedLevel);
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return true;
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}
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@@ -1110,7 +1109,7 @@ function despawnPlayer(client) {
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// ===========================================================================
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function getGame() {
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return AGRP_GAME_GTA_V;
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return V_GAME_GTA_V;
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}
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// ===========================================================================
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@@ -1155,7 +1154,7 @@ function serverBanIP(ip) {
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// ===========================================================================
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function setVehicleTrunkState(vehicle, trunkState) {
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//sendNetworkEventToPlayer("agrp.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
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//sendNetworkEventToPlayer("v.rp.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
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}
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// ===========================================================================
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@@ -1247,7 +1246,7 @@ function deletePlayerPed(client) {
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//if (areServerElementsSupported()) {
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// destroyElement(client.player);
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//} else {
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// sendNetworkEventToPlayer("agrp.deleteLocalPlayerPed", client);
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// sendNetworkEventToPlayer("v.rp.deleteLocalPlayerPed", client);
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//}
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}
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