Change copyright, consts, and net events prefix

This commit is contained in:
Vortrex
2022-12-19 10:11:10 -06:00
parent df0bf2fdd7
commit bd29a9f7d5
127 changed files with 2745 additions and 2871 deletions

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: connected.js
// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
@@ -164,8 +163,8 @@ function getVehicleHeading(vehicle) {
// ===========================================================================
function setVehicleHeading(vehicle, heading) {
if (getGame() == AGRP_GAME_GTA_IV) {
return sendNetworkEventToPlayer("agrp.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
if (getGame() == V_GAME_GTA_IV) {
return sendNetworkEventToPlayer("v.rp.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
}
return vehicle.heading = heading;
}
@@ -198,7 +197,7 @@ function getVehicleSyncer(vehicle) {
// ===========================================================================
function getVehicleForNetworkEvent(vehicle) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == V_GAME_GTA_IV) {
if (getVehicleData(vehicle).ivNetworkId != -1) {
return getVehicleData(vehicle).ivNetworkId;
}
@@ -238,8 +237,8 @@ function removePlayerFromVehicle(client) {
function setPlayerSkin(client, skinIndex) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
if (getGame() == AGRP_GAME_GTA_IV) {
triggerNetworkEvent("agrp.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
if (getGame() == V_GAME_GTA_IV) {
triggerNetworkEvent("v.rp.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
} else {
getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
}
@@ -531,15 +530,15 @@ function repairVehicle(vehicle) {
// ===========================================================================
function setVehicleLights(vehicle, lights) {
setEntityData(vehicle, "agrp.lights", lights, true);
sendNetworkEventToPlayer("agrp.veh.lights", null, vehicle.id, lights);
setEntityData(vehicle, "v.rp.lights", lights, true);
sendNetworkEventToPlayer("v.rp.veh.lights", null, vehicle.id, lights);
}
// ===========================================================================
function setVehicleEngine(vehicle, engine) {
vehicle.engine = engine;
setEntityData(vehicle, "agrp.engine", engine, true);
setEntityData(vehicle, "v.rp.engine", engine, true);
}
// ===========================================================================
@@ -674,7 +673,7 @@ function getPlayerElement(client) {
// ===========================================================================
function setElementPosition(element, position) {
sendNetworkEventToPlayer("agrp.elementPosition", null, element.id, position);
sendNetworkEventToPlayer("v.rp.elementPosition", null, element.id, position);
}
// ===========================================================================
@@ -698,7 +697,7 @@ function setElementInterior(element, interior) {
// ===========================================================================
function setElementCollisionsEnabled(element, state) {
//sendNetworkEventToPlayer("agrp.elementCollisions", null, element.id, state);
//sendNetworkEventToPlayer("v.rp.elementCollisions", null, element.id, state);
}
// ===========================================================================
@@ -941,7 +940,7 @@ function getClosestCivilian(position) {
// ===========================================================================
function getVehiclesInRange(position, range) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == V_GAME_GTA_IV) {
return getServerData().vehicles.reduce((i, j) => (getDistance(position, i.syncPosition) <= getDistance(position, j.syncPosition)) ? i : j);
}
return getElementsByTypeInRange(ELEMENT_VEHICLE, position, range);
@@ -1000,14 +999,14 @@ function setVehicleHealth(vehicle, health) {
function givePlayerWeapon(client, weaponId, ammo, active = true) {
//logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
//sendNetworkEventToPlayer("agrp.giveWeapon", client, weaponId, ammo, active);
//sendNetworkEventToPlayer("v.rp.giveWeapon", client, weaponId, ammo, active);
client.giveWeapon(weaponId, ammo);
}
// ===========================================================================
function setPlayerWantedLevel(client, wantedLevel) {
//sendNetworkEventToPlayer("agrp.wantedLevel", client, wantedLevel);
//sendNetworkEventToPlayer("v.rp.wantedLevel", client, wantedLevel);
return true;
}
@@ -1110,7 +1109,7 @@ function despawnPlayer(client) {
// ===========================================================================
function getGame() {
return AGRP_GAME_GTA_V;
return V_GAME_GTA_V;
}
// ===========================================================================
@@ -1155,7 +1154,7 @@ function serverBanIP(ip) {
// ===========================================================================
function setVehicleTrunkState(vehicle, trunkState) {
//sendNetworkEventToPlayer("agrp.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
//sendNetworkEventToPlayer("v.rp.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
}
// ===========================================================================
@@ -1247,7 +1246,7 @@ function deletePlayerPed(client) {
//if (areServerElementsSupported()) {
// destroyElement(client.player);
//} else {
// sendNetworkEventToPlayer("agrp.deleteLocalPlayerPed", client);
// sendNetworkEventToPlayer("v.rp.deleteLocalPlayerPed", client);
//}
}