Change copyright, consts, and net events prefix
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@@ -1,7 +1,6 @@
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// ===========================================================================
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// Asshat Gaming Roleplay
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// https://github.com/VortrexFTW/agrp_main
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// (c) 2022 Asshat Gaming
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/v-roleplay
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// ===========================================================================
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// FILE: paintball.js
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// DESC: Provides paintball/airsoft arena functions and commands
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@@ -13,7 +12,7 @@ let paintBallItems = [];
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// ===========================================================================
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let paintBallItemNames = {
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[AGRP_GAME_GTA_III]: [
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[V_GAME_GTA_III]: [
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"Colt 45",
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"Uzi",
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"Shotgun",
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@@ -21,7 +20,7 @@ let paintBallItemNames = {
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"Sniper Rifle",
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],
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[AGRP_GAME_GTA_VC]: [
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[V_GAME_GTA_VC]: [
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"Colt 45",
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"Pump Shotgun",
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"Ingram",
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@@ -30,7 +29,7 @@ let paintBallItemNames = {
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"Sniper Rifle",
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],
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[AGRP_GAME_GTA_SA]: [
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[V_GAME_GTA_SA]: [
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"Desert Eagle",
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"Shotgun",
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"MP5",
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@@ -38,7 +37,7 @@ let paintBallItemNames = {
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"Sniper Rifle",
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],
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[AGRP_GAME_GTA_IV]: [
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[V_GAME_GTA_IV]: [
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"Glock 9mm",
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"Micro Uzi",
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"Stubby Shotgun",
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@@ -67,7 +66,7 @@ function startPaintBall(client) {
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}
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storePlayerItemsInTempLocker(client);
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getPlayerData(client).tempLockerType = AGRP_TEMP_LOCKER_TYPE_PAINTBALL;
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getPlayerData(client).tempLockerType = V_TEMP_LOCKER_TYPE_PAINTBALL;
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getPlayerData(client).inPaintBall = true;
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getPlayerData(client).paintBallBusiness = getPlayerBusiness(client);
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@@ -114,7 +113,7 @@ function stopPaintBall(client) {
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getPlayerData(client).inPaintBall = false;
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getPlayerData(client).paintBallBusiness = false;
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getPlayerData(client).tempLockerType = AGRP_TEMP_LOCKER_TYPE_NONE;
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getPlayerData(client).tempLockerType = V_TEMP_LOCKER_TYPE_NONE;
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getPlayerData(client).paintBallKills = 0;
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getPlayerData(client).paintBallDeaths = 0;
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@@ -128,7 +127,7 @@ function stopPaintBall(client) {
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function givePlayerPaintBallItems(client) {
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logToConsole(LOG_DEBUG, `[AGRP.PaintBall]: Giving ${getPlayerDisplayForConsole(client)} paintball items ...`);
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for (let i in paintBallItems) {
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let itemId = createItem(paintBallItems[i], 999999, AGRP_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
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let itemId = createItem(paintBallItems[i], 999999, V_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
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getItemData(itemId).needsSaved = false;
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getItemData(itemId).databaseId = -1; // Make sure it doesnt save
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let freeSlot = getPlayerFirstEmptyHotBarSlot(client);
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