Business/house blips & pickups for IV
This commit is contained in:
@@ -1146,4 +1146,32 @@ function sendHouseEntranceToPlayer(client, houseId, entrancePosition, blipModel,
|
||||
sendNetworkEventToPlayer("vrr.house", client, houseId, entrancePosition, blipModel, pickupModel, hasInterior);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendAllBusinessEntrancesToPlayer(client) {
|
||||
let businesses = getServerData().businesses;
|
||||
for(let i in businesses) {
|
||||
if(businesses[i].entranceBlipModel > 0) {
|
||||
sendBusinessEntranceToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].hasInterior, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendAllHouseEntrancesToPlayer(client) {
|
||||
let houses = getServerData().houses;
|
||||
for(let i in houses) {
|
||||
if(houses[i].entranceBlipModel > 0) {
|
||||
sendBusinessEntranceToPlayer(client, businesses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].hasInterior);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function makePlayerHoldObjectModel(client, modelIndex) {
|
||||
sendNetworkEventToPlayer("vrr.holdObject", client, modelIndex);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
Reference in New Issue
Block a user