Business/house blips & pickups for IV

This commit is contained in:
Vortrex
2022-03-07 07:37:41 -06:00
parent 1350cd1045
commit bdee71440f
7 changed files with 110 additions and 8 deletions

View File

@@ -1146,4 +1146,32 @@ function sendHouseEntranceToPlayer(client, houseId, entrancePosition, blipModel,
sendNetworkEventToPlayer("vrr.house", client, houseId, entrancePosition, blipModel, pickupModel, hasInterior);
}
// ==========================================================================
function sendAllBusinessEntrancesToPlayer(client) {
let businesses = getServerData().businesses;
for(let i in businesses) {
if(businesses[i].entranceBlipModel > 0) {
sendBusinessEntranceToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].hasInterior, false);
}
}
}
// ==========================================================================
function sendAllHouseEntrancesToPlayer(client) {
let houses = getServerData().houses;
for(let i in houses) {
if(houses[i].entranceBlipModel > 0) {
sendBusinessEntranceToPlayer(client, businesses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].hasInterior);
}
}
}
// ==========================================================================
function makePlayerHoldObjectModel(client, modelIndex) {
sendNetworkEventToPlayer("vrr.holdObject", client, modelIndex);
}
// ==========================================================================