Business/house blips & pickups for IV
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@@ -1140,6 +1140,10 @@ function doesHouseHaveInterior(houseId) {
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// ===========================================================================
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function deleteHouseEntrancePickup(houseId) {
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if(!areServerElementsSupported()) {
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return false;
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}
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if(getHouseData(houseId).entrancePickup != null) {
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//removeFromWorld(getHouseData(houseId).entrancePickup);
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deleteGameElement(getHouseData(houseId).entrancePickup);
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@@ -1150,6 +1154,10 @@ function deleteHouseEntrancePickup(houseId) {
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// ===========================================================================
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function deleteHouseExitPickup(houseId) {
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if(!areServerElementsSupported()) {
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return false;
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}
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if(getHouseData(houseId).exitPickup != null) {
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//removeFromWorld(getHouseData(houseId).exitPickup);
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deleteGameElement(getHouseData(houseId).exitPickup);
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@@ -1160,6 +1168,10 @@ function deleteHouseExitPickup(houseId) {
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// ===========================================================================
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function deleteHouseEntranceBlip(houseId) {
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if(!areServerElementsSupported()) {
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return false;
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}
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if(getHouseData(houseId).entranceBlip != null) {
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//removeFromWorld(getHouseData(houseId).entranceBlip);
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deleteGameElement(getHouseData(houseId).entranceBlip);
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@@ -1170,6 +1182,10 @@ function deleteHouseEntranceBlip(houseId) {
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// ===========================================================================
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function deleteHouseExitBlip(houseId) {
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if(!areServerElementsSupported()) {
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return false;
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}
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if(getHouseData(houseId).exitBlip != null) {
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//removeFromWorld(getHouseData(houseId).exitBlip);
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deleteGameElement(getHouseData(houseId).exitBlip);
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